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Sahara Frye

A Newbie Contractor played by Riley as a Free Agent

Sahara Frye is a tailoring Asura who will risk her life to become a legend who will craft weapons, clothes, and armor for kings, gods, ministers, and harbingers.

She is 26 years old, and often appears as a 6' 4" Indian English punk with frizzy hair that reaches below her shoulders and consistently adorns defected fashion clothing.

Attributes

Brawn

2

Charisma

1

Dexterity

4

Intellect

3

Perception

4

Abilities

2 Alertness

1 Animals

3 Athletics

0 Brawl

2 Crafts

2 Culture

1 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

1 Stealth

0 Survival

1 Technology

2 Thievery

3 Biology

4 Small Blades

3 Tailoring

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sahara Frye is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sahara Frye has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Animal-Lover
Failure

Traumas

  • Traumatized Compelled to smoke at least one cigarette a day. She will be unable to regain any Mind from resting unless she has smoked at least once that day.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Polyglot: French, Hindi, and Greek
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 150 - Spent: 150)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Sahara Frye has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Sahara Frye has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -3 Cat-Eyes
    -3 Contortionist
    -3 Lanky
    -3 Nimble Fingers
    -3 Polyglot
    Language: French, Hindi, and Greek

    Liabilities

    +3 Traumatized
    Trauma: Compelled to smoke at least one cigarette a day. She will be unable to regain any Mind from resting unless she has smoked at least once that day.
    +6 Finances: Poor