Nightmares: Necromancy
Your sleep is plagued with horrible nightmares.
At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Nightwalker
You find the daylight unbearable.
You suffer a -3 dice penalty as long as you are exposed to sunlight. This stacks with any other penalty you have.
Fragile
You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences.
You have four Limits, instead of the usual three.
Cat-Eyes
Your eyes catch the light in the dark like a cat or dog's, granting low-light vision.
You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Focused
You are able to remain focused despite your circumstances and surroundings.
Any Mind Penalty you have is reduced by 2.
Light Sleeper
You are able to function with less sleep than most people.
You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Attuned Autoimmune
Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist.
+2 dice to resistance rolls against any diseases or toxins.
Bounce Back
You heal incredibly quickly.
Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Imbued
After accepting your first Invitation to a Contract, you are Imbued, altering the manner in which you learn.
After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" your Traumas with counseling on a Downtime.
Seen Things
Your exposure to unspeakable horrors has hardened you.
You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).