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Philip Pfefferman

A Newbie Contractor played by Mavngoose in Tokamak

Philip Pfefferman is a mustachioed, recent divorcee who will risk his life to impress his kids, ex-wife, and his ex-wife's new husband.

He is 38 years old, and often appears as scruffy, chaco wearing, stout dad bod human.

Philip Pfefferman lives in Tokamak, a setting where the fae have been forcibly returned to earth following a nuclear physics experiment.

Attributes

Brawn

1

Charisma

1

Dexterity

1

Intellect

2

Perception

1

Abilities

0 Alertness

0 Animals

0 Athletics

5 Crafts

0 Culture

5 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

5 Survival

0 Technology

0 Thievery

5 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Philip Pfefferman is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Philip Pfefferman has no Battle Scars)

Body 6

Stress

4 Mind

Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Lifesaver
Sin

Traumas

(Philip Pfefferman has no Traumas)



Circumstances

Average Finances
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Point of Contact: Local Bodega Owner
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Respected Expert: The local, home-brew craft pilsner scene.
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Bounce Back You heal incredibly quickly. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.

Loose Ends

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Advancement

Newbie
0 Victories - 1 Failure
Remaining Exp: 3
(Earned: 153 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Philip Pfefferman has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Philip Pfefferman has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Tokamak can post Moves for Philip Pfefferman.

Assets And Liabilities

Assets

-15 Iron Will
-0 Finances: Average
-3 Pathetic
-6 Focused
-3 Respected Expert
Field: The local, home-brew craft pilsner scene.
-6 Point of Contact
Contact: Local Bodega Owner
-6 Tough
-9 Bounce Back
-3 Convenient Klutz
-15 Immutable Body
-6 Pack Beast
-3 Avoidance
-3 Oblivious

Liabilities

+9 Sensitive
+6 Short
+6 Forgetful