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"Smoking Joe" Rudeboy
I know that they are packing heat and I know that they know that I'm the man to beat but they know that I know that they know that they can fuck themselves!

A Newbie Contractor played by Armagedillo as a Free Agent

"Smoking Joe" Rudeboy is a middle aged, pacifist, angry quickdraw artist who will risk his life to get rid of all the bad guys who ruin the lives of others.

He is 42 years old, and often appears as a sad and mad chad dad dressed in black and charcoal makeup.

Attributes

Brawn

2

Charisma

1

Dexterity

5

Intellect

2

Perception

5

Abilities

3 Alertness

0 Animals

0 Athletics

1 Crafts

0 Culture

0 Drive

1 Firearms

5 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

1 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

("Smoking Joe" Rudeboy is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

("Smoking Joe" Rudeboy has no Battle Scars)

Body 6

Stress

4 Mind

Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Injustice
Lifesaver
Anguish
Atrocities

Traumas

("Smoking Joe" Rudeboy has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Notoriety: Fastest finger in the West with a hair trigger and a booming voice.
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Famous: Being the fastest fingers in the west and a damn fine sheriff in terms of locking up nefarious idealists.
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: Losing his wife Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
"Smoking Joe" Rudeboy has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

"Smoking Joe" Rudeboy has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Famous
Claim to Fame: Being the fastest fingers in the west and a damn fine sheriff in terms of locking up nefarious idealists.
-9 Daredevil

Liabilities

+9 Sensitive
+3 Nightmares
Subject: Losing his wife
+6 Vengeful
+3 Notoriety
Reason: Fastest finger in the West with a hair trigger and a booming voice.