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Caesa Dakheft

A Newbie Contractor played by Armagedillo as a Free Agent

Caesa Dakheft is a giant supernatural "cyborg" dervish who will risk her life to redeem herself by making paradise and slapping everything into it.

She is 22 years old, and often appears as An absurdly huge woman with an explosive mane of hair and occult tattoos covering her, ritual piercings or spikes decorating her flesh further with occult heiroglyphs.

Attributes

Brawn

5

Charisma

4

Dexterity

2

Intellect

5

Perception

2

Abilities

1 Alertness

1 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

2 Melee

3 Occult

2 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Caesa Dakheft is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Caesa Dakheft has no Battle Scars)

Body 8

Stress

9 Mind

0
Miffed
Annoyed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Monsters
Atrocities
Animal-Lover
Injustice
Lifesaver

Traumas

  • Traumatized Quick & Explosive fuse
  • Traumatized Imposter Syndrome
  • Traumatized Scared of disappointing others (Disadvantaged when fretting that she will disappoint someone)
  • Traumatized Exhilaration from the terrible
  • Traumatized Existential monstrosity and being a machine for death
  • Traumatized Terrible things from beyond the veil
  • Traumatized Imposter Syndrome disorder
  • Uncontrollable Anger Your anger is powerful and hard to control. Any time you become angry, you must succeed a Self-Control roll or lash out aggressively.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Notoriety: Alleged monster
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Average Finances
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Polyglot
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Stockpile: Cursed objects
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    Bounce Back You heal incredibly quickly. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Nightmares: The Gru Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Depression
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Monstrous Objectification and Sadism
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Imposter Syndrome
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Scared of the Dark *or something within it*

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Caesa Dakheft has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Caesa Dakheft has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Cat-Eyes
    -6 Illicit Supplier
    Stockpile Type: Cursed objects
    -3 Beautiful
    -3 Contortionist
    -12 Jack of All Trades
    -6 Tough
    -3 Lanky
    -9 Bounce Back
    -3 Nimble Fingers
    -3 Polyglot
    -6 Attuned Autoimmune
    -15 Immutable Body

    Liabilities

    +3 Deep Sleeper
    +3 Traumatized
    Trauma: Scared of disappointing others (Disadvantaged when fretting that she will disappoint someone)
    +3 Traumatized
    Trauma: Imposter Syndrome
    +3 Traumatized
    Trauma: Quick & Explosive fuse
    +3 Traumatized
    Trauma: Terrified of the Eldritch
    +9 Sensitive
    +3 Ugly
    +12 Weak Willed
    +3 Nightmares
    Subject: The Gru
    +9 Outsider
    +6 Defective Sight
    +6 Paranoia
    +3 Notoriety
    Reason: Alleged monster
    +6 Disorder
    Permanent Trauma: Scared of the Dark *or something within it*
    +6 Disorder
    Permanent Trauma: Imposter Syndrome
    +6 Disorder
    Permanent Trauma: Monstrous Objectification and Sadism
    +6 Disorder
    Permanent Trauma: Depression