Gary Brown has spent over their Reward limit. You cannot spend more than 2 Gifts / Improvements per Contract victory.
10 Rewards earned, 10 spent. 4 Victories.
To remove this message, edit your Gifts to refund an appropriate number of Rewards. You can spend them when you earn additional Contract victories.
Gary Brown does not have a home Playgroup despite completing 5 Contracts. They should not play in any Contracts until they have a home.
Gary Brown has an expired Loose End and cannot play in a Contract until its threat is realized.
It's too late to use a Move to resolve these Loose Ends. Now the hammer falls. . .
A 4-Victory Novice Contractor played by WintrFate as a Free Agent
Alas for Gary Brown his inventions were all but useless, and now in Federal hands, at the end. He never did quite show the world what he had to take, or give, and he ended up just another man trying to get away from the Law. He lived by the sword, and he certainly died by it. With his death though, he's unintentionally made things worse for quite a few people... may his ghost roll on his closest friends, even in whatever afterlife his atheist-soul spirited away to.
He is 23 years old, and often appears as A young male who usually covers his face with a half mask with an air filter poking out. Black Techwear and a black skin tight shirt.
His journal has 7 entries.
2 Alertness
0 Animals
2 Athletics
2 Crafts
2 Culture
0 Drive
3 Firearms
2 Influence
2 Investigation
3 Medicine
0 Melee
0 Occult
0 Performance
4 Science
0 Stealth
0 Survival
2 Technology
0 Thievery
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Gary brown.