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Gary Brown
Galaxy Brain

A 4-Victory Novice Contractor played by WintrFate as a Free Agent

This character is dead. RIP

Alas for Gary Brown his inventions were all but useless, and now in Federal hands, at the end. He never did quite show the world what he had to take, or give, and he ended up just another man trying to get away from the Law. He lived by the sword, and he certainly died by it. With his death though, he's unintentionally made things worse for quite a few people... may his ghost roll on his closest friends, even in whatever afterlife his atheist-soul spirited away to.

Gary Brown is a scientist with technology that can change the world who will risk his life to show everyone that his tech is the best in the world and no one will ever make anything better than him.

He is 23 years old, and often appears as A young male who usually covers his face with a half mask with an air filter poking out. Black Techwear and a black skin tight shirt.

His journal has 7 entries.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

6

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

2 Crafts

2 Culture

0 Drive

3 Firearms

2 Influence

2 Investigation

3 Medicine

0 Melee

0 Occult

0 Performance

4 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

6
Suicide By Cop
4
gunshots
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Wheezing (You cannot shout or raise your voice above a whisper. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Near-Death Experience
    Anguish
    Submission
    Failure

    Traumas

  • "I would never see the inside of a jail cell" You are deathly afraid of going to prison, jail, and/or prolonged similar confinement & captivity, you believe that prison/jail is where people like you wind up dead, or worse. This is a delusion, you must make a self control roll in order to allow yourself to go to Prison, enter Custody, or otherwise enter-or-allow yourself to stay in a situation where you may wind up in Captivity, or prior circumstances.

  • Brainpower

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Point of Contact: XXXX
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Respected Expert: Scientists
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

    Conditions

    From Assets and Liabilities
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.

    Loose Ends

    Group of Enemies: The Cartel (Enrico Carillo Lieutenant)

    Present Deadly Given by a Liability
    You have rolled on the Cartel, and they want you fucking dead.

    "Witness Protection"

    Present Dangerous Given by badtzmaruboy
    In 2 months, "Gary Brown" will die as he goes into Witness Protection... disappeared, and given a new identity. He will be placed on a FBI watchlist, and his place and person will continue to be watched and of-interest to the Federals... he might walk free, but he will never truly be free.

    Group of Enemies: Grand View Gangsters

    Imminent Dangerous Given by badtzmaruboy
    You are thought to have killed a retired lieutenant of an Italian mob family, they know your name, your face, and where you live. They, will, come for you.

    Dark Secret: He steals tech from samsung

    Moderate Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

    Loading...

    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 12
    (Earned: 192 - Spent: 180)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Gary Brown has made 4 Moves.
    Only Contractors in Playgroups can make Moves.

    Biography

    Gary brown.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Pathetic
    -3 Respected Expert
    Field: Scientists
    -6 Point of Contact
    Contact: XXXX
    -12 Jack of All Trades

    Liabilities

    +9 Sensitive
    +3 Dark Secret
    Secret: He steals tech from samsung
    +12 Group of Enemies
    Name of Group: FBI