A 2-Victory Newbie Contractor played by geniebottle in GA5-1921
He is 11 years old, lives in New York City, and often appears as a small child with hair covering his eyes, a red shirt and a skirt down to his feet, as well as large shoes. As well as a pair of wings, antlers and additional limbs (Birthday 29th June).
Dill 'Stupid' Parker lives in GA5-1921, a setting where the paranormal work for the government. His journal has 1 entry.
5 Alertness
2 Animals
2 Athletics
0 Brawl
3 Crafts
0 Culture
1 Drive
5 Firearms
0 Influence
0 Investigation
1 Medicine
1 Melee
2 Occult
0 Performance
0 Science
2 Stealth
2 Survival
0 Technology
1 Thievery
Dill's paradoxically poor eyesight combined with sheer perception allows him to demolish enemies with pinpoint accuracy and brutality. He is unaware of this.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Dill's enhanced senses allow him to smell the difference in many things, including cool snacks and the EM spectrum.
You gain the following benefits as long as you succeed on a Difficulty 7 Perception + Alertness roll before usage.
Your senses are enhanced in the following way.
The shotgun almost shudders with anticipation at the thought of spilling rodent blood.
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun and just as difficult to conceal. Unless the enemy you are fighting is a rodent or rodent-associated, to which this weapon deal an additional +1 damage, this Artifact behaves as its mundane counterpart.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 5 Weapon Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.