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Alex Carter

A Newbie Contractor played by Kamulis as a Free Agent

Alex Carter is a Hospice Volunteer who will risk his life to become a master of origami and free the mind of the world's constructs.

He is 23 years old, lives in an apartment in Cleveland, OH, and often appears as Average looking man, wears scrubs.

Attributes

Brawn

2

Charisma

3

Dexterity

5

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

2 Crafts

0 Culture

1 Drive

1 Firearms

1 Influence

0 Investigation

1 Medicine

1 Melee

0 Occult

1 Performance

0 Science

0 Stealth

0 Survival

2 Technology

2 Thievery

1 Brawl

5 Origami

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alex Carter is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Alex Carter has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Capture

Traumas

(Alex Carter has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Average Finances
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Polyglot: (English) ASL, Spanish and Polish
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Alex Carter has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Alex Carter has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Alex lives, with his mother Linda, in Cleveland, OH. He works for the Cleveland Clinic as a volunteer in the hospice unit.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Nimble Fingers
-3 Polyglot
Language: (English) ASL, Spanish and Polish

Liabilities

+6 Mute