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The Captain
Boom time?

A 2-Victory Newbie Contractor played by LeBigP in The Mythos

This character is dead. RIP

In a final act of self-sacrifice, he died saving his friend and comrade, Edward Grimm. He will be remembered.

The Captain is a Disgraced Soldier who will risk their life to screw with the american government.

They are 30 years old, and often appears as a 6 foot 2 black guy, dressed in military garb.

The Captain lives in The Mythos, a setting where gods are real and legends are true.

Attributes

Brawn

4

Charisma

1

Dexterity

3

Intellect

2

Perception

2

Abilities

2 Alertness

0 Animals

1 Athletics

2 Crafts

0 Culture

2 Drive

4 Firearms

2 Influence

2 Investigation

1 Medicine

3 Melee

0 Occult

0 Performance

0 Science

3 Stealth

1 Survival

0 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

7
Slit Throat
1
Stab in leg
6
Cut off left arm
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Left arm missing
  • Body 7

    Stress

    4 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Near-Death Experience
    Submission

    Traumas

  • Traumatized Pyromania

  • Source


    Circumstances

    Arsenal: Plastic Explosives (C4)
    From Assets and Liabilities
    You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    From Assets and Liabilities
    Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Notoriety: Dishonorable Discharge from a fatal military accident involving explosives ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 21
    (Earned: 182 - Spent: 161)
    An itemized record of every Contract, advancement, and more

    Journal
    The Captain has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    The Captain has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Mythos can post Moves for The Captain.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -0 True Grit
    -6 Clear Conscience
    -3 Acute Sense
    Sharpened Sense: Hearing
    -12 Jaded
    -6 Light Sleeper
    -12 Arsenal
    Arsenal Type: Plastic Explosives (C4)

    Liabilities

    +3 Traumatized
    Trauma: Pyromania
    +3 Notoriety
    Reason: Dishonorable Discharge from a fatal military accident involving explosives