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Floki Lobo
The crazy voodoo guy

A Newbie Contractor played by Rainbowdragon1357 as a Free Agent

This character is dead. RIP

Floki Lobo is a a somewhat mad man of voodoo magic who will risk his life to learn more about dark and voodoo magic and someday become one of the most powerful warlocks there is.

He is 42 years old, and often appears as He is a man with lots of frizzy white hair, he wairs colorful and intricate rags with strange markings and things of that nature, with only one eye.

Attributes

Brawn

2

Charisma

5

Dexterity

4

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

1 Crafts

0 Culture

0 Drive

0 Firearms

1 Influence

1 Investigation

2 Medicine

3 Melee

4 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

6
cuthulu slap
3
Acid
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Floki Lobo has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience

Traumas

(Floki Lobo has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: Demons and lovecraftian creatures that curse my conscionse Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -14
(Earned: 150 - Spent: 164)
An itemized record of every Contract, advancement, and more

Journal
Floki Lobo has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Floki Lobo has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-9 Ageless

Liabilities

+6 One Eye
+3 Nightmares
Subject: Demons and lovecraftian creatures that curse my conscionse
+6 Anachronism
+9 Treacherous Curse
Curse: I made a deal with a demon, he would give me some dark magic and in return I would murder a friend of mine so that the demon could take him to hell and get a raise from the big man below. I didnt hold up my end of the bargian and now whenever I make an attempt of hostility towards a foe he will sometimes posses me and direct it to a friend or civilian. whenever I try to attack an enemy I roll a D10 and on a 1 or 2 I have to redirect the attack at an ally