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Bruce White
"Fish are friends, not food." - "Finding Nemo" (Bruce)

A Newbie Contractor played by badtzmaruboy as a Free Agent

This character is dead. RIP

Fuck Sea World

Bruce White is a great white shark who will risk their life to liberate marine life from sea world and the entertainment industry.

They are 25 years old, and often appears as a fucking great white shark.

Attributes

Brawn

5

Charisma

2

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

3 Animals

4 Athletics

0 Crafts

0 Culture

1 Drive

1 Firearms

1 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

3 Performance

0 Science

3 Stealth

3 Survival

1 Technology

0 Thievery

5 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
harpoon
2
asd
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Bruce White has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Old-Fashioned
Sin

Traumas

(Bruce White has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Imprisoned: Sea World
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Respected Expert: Sea Life (He is feared.)
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Famous: Bruce The Great White Shark (Entertainer)
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Respected Expert: Sharks
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Point of Contact: Sharks
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Animal You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (e.g. a chameleon blending in, a bloodhound tracking something by scent). You use your sheet’s stats as normal.
Giftless You have some pressing issue which forces you to spend your rewards from Contracts on simple survival. You cannot receive Gifts, or spend Gift or Improvement points.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
From Illuminated Earth
Immaculate Sense of smell You are literally a shark, you have an exceptional sense of smell +5 Dice to all rolls involving the sense of smell

Loose Ends

Group of Enemies: Killer Whales (They are out to get him)

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Bruce White has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Bruce White has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

He is a hardcore Catholic as he was born in Vatican waters... but fortunately, he is also a Great White Shark.

Assets And Liabilities

Assets

-9 Trained Reflexes
-3 Cat-Eyes
-3 Respected Expert
Field: Sea Life (He is feared.)
-3 Respected Expert
Field: Sharks
-6 Point of Contact
Contact: Sharks
-6 Famous
Claim to Fame: Bruce The Great White Shark (Enteratiner)
-9 Daredevil
-3 Swimmer's Build

Liabilities

+6 Vengeful
+9 Imprisoned
Manner of Imprisonment: Sea World
+9 Outsider
+9 Animal
+12 Group of Enemies
Name of Group: Killer Whales (They are out to get him)
+30 Giftless