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Grimm Black

A 1-Victory Newbie Contractor played by Snaxkz as a Free Agent

This character is dead. RIP

Unfortunately Grandfather Black's machinations will go unchallenged, as Grimm Black ironically... dies during detainment, despite being a bounty hunter himself... He'll never know that Agent Larry was literally on the way to pick him up and get him off... Alas, too bad.

Grimm Black is a Bounty Hunter who will risk his life to bring down all the major crime bosses in California.

He is 30 years old, and often appears as a normal man you would see on the street but with a gun holstered at his waist.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

2 Culture

0 Drive

4 Firearms

2 Influence

3 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

2 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

7
Police Brutality.
1
9mm Rib crack
3
Face-punched.
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Grimm Black has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Injustice
Betrayal
Failure
Near-Death Experience

Traumas

  • Stop & Carry (Black Family Gun) You must make a Self Control roll in order to "Holster" or otherwise Un-arm yourself of the Family Black Gun if it is drawn, without killing atleast a single person.

  • Source


    Circumstances

    Polyglot: Spanish, German, Russian
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Financially Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Point of Contact: a FBI operative that owes me
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

    Individual Enemy: Grandfather Black

    Imminent Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 7
    (Earned: 155 - Spent: 148)
    An itemized record of every Contract, advancement, and more

    Journal
    Grimm Black has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Grimm Black has made 1 Move.
    Only Contractors in Playgroups can make Moves.

    Biography

    Grimm was cast out of his family at the age of 18 and until he can prove that he is worthy of of being the Black family heir he will have no help or money from them. Despite this Grimm used the training that he got from his father and a artifact he stole before he left the house to make himself a name for being a bounty hunter. He has worked for the police, the CIA, The mafia. As long as his employer will pay the fee he will take on any job.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Point of Contact
    Contact: a FBI operative that owes me
    -12 Jack of All Trades
    -6 Tough
    -3 Polyglot
    Language: Spanish, German, Russian
    -6 Finances: Comfortable

    Liabilities

    +9 Sensitive
    +6 Individual Enemy
    Name of Enemy: Grandfather Black
    +6 Paranoia
    +6 Delusions of Grandeur