Nightmares: Thoughts of the spore being harmed
Your sleep is plagued with horrible nightmares.
At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Anosmia
You have no sense of smell, and your sense of taste is extremely limited.
All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
Defective Sight
You have trouble seeing things accurately.
All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
Oblivious
You frequently fail to notice the soul shattering horrors that drive others mad.
All Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
Attuned Autoimmune
Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist.
+2 dice to resistance rolls against any diseases or toxins.
Anti-Social
You struggle with engaging in social interaction.
In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
Convenient Klutz
Your manner of tripping over yourself is so unpredictable, it makes you difficult to target.
When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.