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Mason

A Newbie Contractor played by itssthestars as a Free Agent

Mason is a undead skaterboy mailman who will risk his life to improve the lives of the supernatural.

He is 23 years old, and often appears as an 18yo Filipino with a backwards baseball cap, baggy clothes, and ripped jeans. Rarely without his skateboard in hand and a messenger bag with who-knows-what.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

2 Culture

3 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

2 Performance

0 Science

2 Stealth

0 Survival

1 Technology

1 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mason is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Hard of Hearing
  • Body 6

    Stress

    6 Mind

    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder
    Capture

    Traumas

    (Mason has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Polyglot: Spanish, Latin, ASL
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Database: USPS (Mail Addresses)
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Nightmares: ...dying Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.

    Loose Ends

    Jolly Green Man

    Moderate Dangerous Given by badtzmaruboy
    You have made a deal with the Jolly Green Man: you owe him a gold coin, three gold bars, a metal pot, and a wool cot... if you don't have it by four month's time... a sheep will beat the shit out of you, in rhyme.

    Dark Secret: Mason is a ghost. Undead.

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

    Loading...

    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Mason has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mason has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    There's not much to say about Mason's life... or death.

    Grew up in the LA suburbs to a middle-class Filipino family. Every teacher they had described them as "incredibly smart, but restless. He seems distracted." Skateboarding helped. Mason liked being nice to people, no matter who they were or where they came from. You would think for all his quick-wittiness he would know not everyone practices defensive driving on the roads, but one speeding car lead to his very sudden death. His parents mourned for months, and Mason watched. By some act of something, he had awoken in the morgue two weeks after his death-by-asshole-driver. The Department of Supernatural Phenomena got to them before their family did, which was probably for the best. Another check from the clinicians showed that his body seemed to be preserved to stay in the same state as at the time of his death, so Mason doesn't have to eat, drink, or even breathe anymore. They became hard of hearing after their death, but hearing aids improve it well enough. Their mind is still a firecracker, though, and with a new identity from the DSP, they can life their not-life with no one even realizing the guy who delivers their mail is basically a ghost.

    Mason is now more involved in Supernatural Activism than he was before (he attended more than a few events in college) and now carts messages between activists and bases, all while maintaining his daily runs through town. It's probably better that no one knows, right?

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Polyglot
    Language: Spanish, Latin, ASL
    -6 Database
    Access to: USPS (Mail Addresses)
    -6 Light Sleeper
    -6 Born Runner

    Liabilities

    +3 Nightmares
    Subject: ...dying
    +3 Dark Secret
    Secret: Mason is a ghost. Undead.
    +7 Scarred
    Scar: Hard of Hearing