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Blake Brown

A 2-Victory Newbie Contractor played by lunaticwhale in GA5-1921

Blake Brown is a audiokinetic moon stomper who will risk their life to become the ultimate music wizard and Make some bomb ass music.

They are 17 years old, live in Washington DC, and often appears as A pale, medium-length brown-haired person wearing a white shirt, black cardigan, grey pants and shoes and two tone socks.

Blake Brown lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

2

Charisma

5

Dexterity

3

Intellect

2

Perception

2

Abilities

1 Alertness

0 Animals

2 Athletics

0 Crafts

4 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

3 Melee

1 Occult

5 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Blake Brown is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Blake Brown has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Blake Brown has no Traumas)


power of music


Circumstances

Average Finances
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Respected Expert: Music
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Famous: Musician
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

From Assets and Liabilities
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 2
(Earned: 162 - Spent: 160)
An itemized record of every Contract, advancement, and more

Journal
Blake Brown has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Blake Brown has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Blake Brown.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Respected Expert
Field: Music
-6 Famous
Claim to Fame: Musician
-3 Nimble Fingers

Liabilities

+3 Deep Sleeper
+12 Glass Jaw