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Walmund

A Newbie Contractor played by SomeGuy142 in The Underground

Walmund is a novel who will risk his life to become a . and understanding the secrets of the cavern.

He is 20-30 years old, lives in ., and often appears as an unassuming man wearing a variety of artifacts and scientific equipment.

Walmund lives in The Underground, a setting of winding caverns surrounded by an ocean of fire, where an enormous Golden Wall stands at its center worshipped by many.

Attributes

Brawn

2

Charisma

4

Dexterity

2

Intellect

5

Perception

3

Abilities

2 Alertness

1 Animals

2 Athletics

2 Crafts

1 Culture

0 Drive

2 Firearms

2 Influence

0 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

2 Science

0 Stealth

1 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Walmund is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Novel of mankind
    Determined, not malicious
    A worthy sacrifice

    Traumas

    (Walmund has no Traumas)



    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Respected Expert
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Point of Contact
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 15
    (Earned: 150 - Spent: 135)
    An itemized record of every Contract, advancement, and more

    Journal
    Walmund has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Walmund has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    a

    Assets And Liabilities

    Assets

    -3 Respected Expert
    -6 Point of Contact

    Liabilities

    +9 Sensitive
    +7 Scarred