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Rauðsnær Bjørnson, the Everbleeding

A 2-Victory Newbie Contractor played by geniebottle in GA5-1921

Rauðsnær Bjørnson, the Everbleeding is a viking berserker who will risk his life to become the ultimate god of blood and become the greatest warrior to ever live.

He is 22 (1025) years old, lives in a hut in Iceland, and often appears as a short, scarred and usually shirtless man with very pale skin, pink eyes and light hair.

Rauðsnær Bjørnson, the Everbleeding lives in GA5-1921, a setting where the paranormal work for the government. His journal has 1 entry.

Attributes

Brawn

6

Charisma

2

Dexterity

4

Intellect

3

Perception

2

Abilities

2 Alertness

1 Animals

5 Athletics

2 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

2 Medicine

5 Melee

3 Occult

1 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Rauðsnær Bjørnson, the Everbleeding is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Albinism Side Effects (All Perception rolls utilizing sight are rolled at +1 Difficulty, as do rolls to resist heat-adjacent effects such as extreme heat or fire damage.)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Old-Fashioned
    Sin

    Traumas

    (Rauðsnær Bjørnson, the Everbleeding has no Traumas)


    Blood


    Circumstances

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Polyglot: English, Icelandic, Latin
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Nightmares: The burning of his village. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Intermittent Explosive Disorder
    Hemophilia Your blood doesn't clot as normal, making any Injury a potentially lethal one. All Injuries Severity 2 or higher degrade at a rate of 1 Severity per minute. Stabilizations are made at +2 Difficulty, and all Proper Stabilizations require a blood transfusion.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. God of Blood

    Loose Ends

    Group of Enemies: The Children of the Lamb

    Imminent Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

    Individual Enemy: Hirðir Konun, the Shepherd King

    Imminent Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 163 - Spent: 161)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Rauðsnær Bjørnson, the Everbleeding has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Rauðsnær Bjørnson, the Everbleeding.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -6 Focused
    -6 Tough
    -3 Polyglot
    Language: English, Icelandic, Latin
    -6 Light Sleeper
    -6 Born Runner
    -6 Attuned Autoimmune
    -6 Pack Beast

    Liabilities

    +9 Supernatural Condition
    Supernatural Condition: God of Blood
    +7 Scarred
    Scar: Damaged Eyes
    +6 Delusions of Grandeur
    +3 Nightmares
    Subject: The burning of his village.
    +3 Illiterate
    +3 Ugly
    +6 Finances: Poor
    +6 Vengeful
    +6 Individual Enemy
    Name of Enemy: Hirðir Konun, the Shepherd King
    +6 Disorder
    Permanent Trauma: Intermittent Explosive Disorder
    +9 Outsider
    +12 Group of Enemies
    Name of Group: The Children of the Lamb
    +15 Hemophilia