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Billy Chance

A 13-Victory Seasoned Contractor played by geniebottle in GA5-1921

Billy Chance is a cowboy phoenix who will risk his life to become the ultimate helper of humanity and make the world a safer place.

He is 159 years old, lives in various places, always on the move on his bike, and often appears as a large, 7'6 (was 7'2) , dark skinned man wearing a classic cowboy outfit. Born 7th September, 1866.

Billy Chance lives in GA5-1921, a setting where the paranormal work for the government. His journal, Marching On - A Journal by William "Billy" Chance, has 20 entries. His Questionnaire has 9 answers.

Attributes

Brawn

8

Charisma

4

Dexterity

3

Intellect

3

Perception

2

Abilities

2 Alertness

2 Animals

6 Athletics

0 Crafts

3 Culture

2 Drive

1 Firearms

4 Influence

2 Investigation

2 Medicine

6 Melee

4 Occult

1 Performance

0 Science

2 Stealth

2 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Billy Chance is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Billy Chance has no Battle Scars)

Body 9

Stress

8 Mind

Scuffed
0
Annoyed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Sin
Betrayal
Injustice

Traumas

  • Nightmares Your sleep is plagued with horrible nightmares.

  • Inner Fire

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Rich
    From Assets and Liabilities
    You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
    Polyglot: Russian, Braille, Swedish
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Alias: Pastor Bill
    From Assets and Liabilities
    You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
    Polyglot: Spanish Sign Language, German, Mexican Spanish
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
    Nightmares: The Deep Ocean Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Phoenix
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering the manner in which you learn. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" your Traumas with counseling on a Downtime.
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).
    Deleted Conditions with active Assets and Liabilities
    • Vengeful
    • Delusions of Grandeur

    Loose Ends

    Individual Enemy: Pieter-Daan HÄlsinge

    Imminent Dangerous Given by lunaticwhale
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

    Dark Secret: Immortal Phoenix

    Moderate Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

    Loading...

    Advancement

    Seasoned
    13 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 261 - Spent: 259)
    An itemized record of every Contract, advancement, and more

    Moves

    Billy Chance has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Billy Chance.

    Assets And Liabilities

    Assets

    -15 Gifted
    -18 Finances: Rich
    -6 Clear Conscience
    -6 Alias
    Name: Pastor Bill
    -6 Tough
    -3 Lanky
    -3 Polyglot
    Language: Russian, Braille, Swedish
    -3 Polyglot
    Language: Spanish Sign Language, German, Mexican Spanish
    -0 Seen Things
    -0 Imbued

    Liabilities

    +3 Traumatized
    Trauma: Phobia: Drowning
    +3 Nightmares
    Subject: The Deep Ocean
    +6 Vengeful
    +3 Dark Secret
    Secret: Immortal Phoenix
    +9 Outsider
    +12 Group of Enemies
    Name of Group: The Unburied: A group of undead who stole a bit of the Phoenix's flame to live forever, and who killed him to start with
    +6 Individual Enemy
    Name of Enemy: Jack 'the Giant-Killer' Franco
    +9 Supernatural Condition
    Supernatural Condition: Phoenix
    +6 Defective Sight
    +6 Delusions of Grandeur