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Caroline (real)

A 4-Victory Novice Contractor played by lunaticwhale in GA5-1921

Caroline (real) is a normal office worker who will risk her life to become the ultimate serial killer and feed the bag.

She is 28 years old, lives in new york, and often appears as a pale woman with a long black coat, long black hair covering her eyes and holding a bag.

Caroline (real) lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

2

Charisma

1

Dexterity

4

Intellect

3

Perception

4

Abilities

2 Alertness

0 Animals

1 Athletics

0 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

2 Investigation

1 Medicine

4 Melee

1 Occult

0 Performance

2 Science

4 Stealth

0 Survival

1 Technology

1 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Caroline (real) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Caroline (real) has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture

Traumas

(Caroline (real) has no Traumas)


Extraplanar energy

Whenever , regain one Source. Cooldown: one day

Circumstances

Average Finances
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All defensive Mind rolls and Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

Dark Secret: Feeding the bag

Imminent Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Novice
4 Victories - 0 Failures
Remaining Exp: 1
(Earned: 170 - Spent: 169)
An itemized record of every Contract, advancement, and more

Journal
Caroline (real) has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Caroline (real) has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Caroline (real).

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Cat-Eyes
-6 Clear Conscience
-6 Tough
-12 Jaded
-3 Avoidance
-3 Oblivious

Liabilities

+12 Glass Jaw
+3 Dark Secret
Secret: Feeding the bag