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Felix Marcus Victoriae

A 1-Victory Newbie Contractor played by PlantageAlley as a Free Agent

This character is dead. RIP

Felix Marcus Victoriae is a Time-Displaced Roman Centurion who will risk his life to become the ultimate Roman Demigod and go back in time to where he originally came from.

He is 20 years old, lives in their castra at the Colorado River, and often appears as a Mediterranean male, about 5'8" tall wearing the equipment of a regular Roman centurion.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

2

Perception

4

Abilities

4 Alertness

1 Animals

3 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

3 Influence

1 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

2 Brawl

3 Rome

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Blood Feed
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Ballistic Lacerations (You have felt the power of the boomstick(s), you have a Penalty of 2 from Pain at all times. (Tough suppresses this.))
  • Soft Spot (Hourglass shaped scar across the entire back) (A specific spot on your body was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Injustice
    Old-Fashioned

    Traumas

  • Armi Cattive Firearms are a vice of weaker men, and a harbinger of evil, you must make a Self Control Roll to take any action or hold any belief which opposes this delusion.

  • Source


    Circumstances

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Stockpile: "Roman Weaponry"
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
    Polyglot: Greek (Koine), Antiquated English
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.

    Loose Ends

    Strigoi

    Imminent Deadly Given by badtzmaruboy
    The Strigoi has your scent, it knows your face, it may know your name, and you... you have angered it.

    Loading...

    Advancement

    Newbie
    1 Victories - 2 Failures
    Remaining Exp: 9
    (Earned: 165 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Felix Marcus Victoriae has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Felix Marcus Victoriae has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Biography

    “... and now a more unusual story: In Yosemite National Park, a park ranger found a man in a full set of Roman armor. The ranger told us that the man was confused about where he was and did not understand English.

    What actually happened was that Felix Marcus Superator went missing, moments before his death while engaged in combat during what we now know as the battle of the Teutoburg forrest. In his last dying momentd he saw his life flash before his eyes: His wife Septima, their sons Lucius and Caelus and a vision of Ares. Wait, what?

    Ares appeared before him, not wanting to let such a great warrior go to waste. But instead of empowering him to keep fighting, he sent him far, far away where these Barbarisns couldn't hurt him. The idea also was to create a myth akin to Damocles, but since almost nobody made it out alive, nobody now rememberd the Centurion across time...

    Outsider - Laws Felix follows

    • Sto pro veritate - "I stand for what is right"

    Felix does not know modern law and thus follows basic populist law. He will stand for what he thinks is right and in accordance with Roman thinking of the early 1st century.

    This included (but is not limited to):

    • In dubio pro reo - When in doubt, for the accused
    • Ei incumbit probatio dicit, non qui negat - The burden of proof lies on the accuser, not the accused
    • Ius naturale - Natural law

    Religion

    Felix follows the Roman pantheon of gods and will regularly pray to a relevant god depending on the circumstances

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Illicit Supplier
    Stockpile Type: "Roman Weaponry"
    -6 Tough
    -3 Polyglot
    Language: Greek (Koine), Antiquated English

    Liabilities

    +3 Traumatized
    Trauma: Technophobe You don’t trust technology, and are constantly worried that it will betray you. Any time you use modern technology, you must succeed a Self Control roll. If you fail, you may Exert your mind to face your fear.
    +6 Finances: Poor
    +9 Outsider
    +3 Anosmia
    +7 Scarred
    Scar: A large cut across the face which has severed the nose