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Sanzō ‘Wibi’ Jun

A 2-Victory Newbie Contractor played by mmmsquid in GA5-1921

Sanzō ‘Wibi’ Jun is a froggie buddhist monk who will risk his life to become the ultimate monk and find his glorious destiny.

He is Hbn years old, lives in a rainy mountaintop temple, and often appears as A lanky, slippery, wide yellow-eyed boy dressed in traditional monk robes. His body is covered in green spots, he has large hands and large feet that are both webbed.

Sanzō ‘Wibi’ Jun lives in GA5-1921, a setting where the paranormal work for the government. His journal has 1 entry.

Attributes

Brawn

2

Charisma

2

Dexterity

6

Intellect

3

Perception

1

Abilities

1 Alertness

3 Animals

4 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

4 Medicine

0 Melee

2 Occult

0 Performance

0 Science

0 Stealth

1 Survival

0 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sanzō ‘Wibi’ Jun is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sanzō ‘Wibi’ Jun has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Injustice
Animal-Lover
Sin
Murder

Traumas

(Sanzō ‘Wibi’ Jun has no Traumas)


Source


Circumstances

Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Polyglot: Japanese, Sanskrit, Chinese
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

From Assets and Liabilities
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. All defensive Mind rolls and Trauma rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost for Gift activation. Only works if your Perception rating is 1.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Frog yōkai
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Group of Enemies: Demonic forces wish to feast upon his flesh

Imminent Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 12
(Earned: 161 - Spent: 149)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

Sanzō ‘Wibi’ Jun has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Sanzō ‘Wibi’ Jun.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-6 Focused
-3 Cat-Eyes
-6 Clear Conscience
-3 Contortionist
-3 Lanky
-3 Nimble Fingers
-3 Polyglot
Language: Japanese, Sanskrit, Chinese
-6 Light Sleeper
-3 Swimmer's Build
-6 Born Runner
-3 Oblivious

Liabilities

+6 Finances: Poor
+9 Sensitive
+9 Outsider
+12 Group of Enemies
Name of Group: Demonic forces wish to feast upon his flesh
+6 Forgetful
+9 Supernatural Condition
Supernatural Condition: Frog yōkai