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Sol Baron

A Newbie Contractor played by geniebottle in GA5-1921

Sol Baron is a newspaper editor who will risk his life to alleviate boredom.

He is 21 years old, and often appears as a blonde, pale and bony fellow, 5'3 and glasses.

Sol Baron lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

3

Perception

2

Abilities

1 Alertness

0 Animals

1 Athletics

0 Brawl

4 Crafts

3 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

1 Melee

3 Occult

2 Performance

1 Science

0 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sol Baron is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sol Baron has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Animal-Lover

Traumas

(Sol Baron has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Average Finances
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Polyglot: Czech, Japanese
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Respected Expert: Newspaper Editing
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Alias: Reuben Linhart
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
Point of Contact: Samuel Hopkins
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Point of Contact: Kai Carlton
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Alias: Yokoyama Raiden
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
Disorder You have a mental or emotional disorder which is chronic and hard to treat. PTSD
The Hunger: Gilk You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind damage.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. ASPD
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Brain Buddies

Loose Ends

Dark Secret: Murderer

Distant Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Sol Baron has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Sol Baron has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Point of Contact
Contact: Kai Carlton
-6 Alias
Name: Yokoyama Raiden
-6 Point of Contact
Contact: Samuel Hopkins
-0 Finances: Average
-3 Polyglot
Language: Czech, Japanese
-3 Contortionist
-3 Respected Expert
Field: Newspaper Editing
-3 Nimble Fingers
-3 Avoidance
-6 Clear Conscience
-6 Alias
Name: Reuben Linhart
-12 Jaded
-15 Iron Will
-15 Gifted

Liabilities

+3 Deep Sleeper
+6 Vengeful
+6 The Hunger
New Food: Gilk
+3 Dark Secret
Secret: Murderer
+6 Defective Sight
+6 Delusions of Grandeur
+6 Disorder
Permanent Trauma: PTSD
+6 Disorder
Permanent Trauma: Brain Buddies
+6 Disorder
Permanent Trauma: ASPD