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Sarmientus
‘Ha!! HaHA!’

A 5-Victory Novice Contractor played by mmmsquid in GA5-1921

Sarmientus is a Jester circus-freak who will risk their life to become the ultimate jester and spread their jokes and jests far and wide.

They are 29 years old, live in the sewers of Rome, and often appears as Ragged and dressed with red and bells, a face constantly hidden by a mask.

Sarmientus lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

3

Charisma

5

Dexterity

4

Intellect

2

Perception

1

Abilities

2 Alertness

0 Animals

4 Athletics

2 Crafts

3 Culture

0 Drive

0 Firearms

1 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

4 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sarmientus is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sarmientus has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Seriousness

Traumas

  • Traumatized Especially nervous and paranoid in new and unknown situations.

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Polyglot: Italian, Latin, Greek
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. WTSD (way too silly disorder)
    Nightmares: Past abuse at the hands of superiors. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

    Individual Enemy

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Novice
    5 Victories - 0 Failures
    Remaining Exp: 10
    (Earned: 175 - Spent: 165)
    An itemized record of every Contract, advancement, and more

    Journal
    Sarmientus has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Sarmientus has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Sarmientus.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Cat-Eyes
    -3 Contortionist
    -12 Jack of All Trades
    -12 Jaded
    -3 Nimble Fingers
    -3 Polyglot
    Language: Italian, Latin, Greek
    -9 Daredevil

    Liabilities

    +3 Traumatized
    Trauma: Especially nervous and paranoid in new and unknown situations.
    +6 Finances: Poor
    +3 Illiterate
    +3 Nightmares
    Subject: Past abuse at the hands of superiors.
    +6 Vengeful
    +9 Outsider
    +6 Individual Enemy
    +6 Forgetful
    +6 Paranoia
    +6 Delusions of Grandeur
    +6 Disorder
    Permanent Trauma: WTSD (way too silly disorder)
    +3 Anosmia