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Hubert Gooseberry
Hey, you whippersnapper!

A 3-Victory Newbie Contractor played by Nikolaitis as a Free Agent

Hubert Gooseberry is a wizened crusty curmudgeon who will risk his life to do something with his life and make his deceased wife proud of him.

He is 72 years old, and often appears as an old duffer in lime green polyester pants, a wide-lapelled polo shirt, and a fisherman's hat.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

2

Perception

4

Abilities

4 Alertness

1 Animals

0 Athletics

3 Crafts

0 Culture

0 Drive

2 Firearms

3 Influence

3 Investigation

2 Medicine

1 Melee

0 Occult

3 Performance

0 Science

3 Stealth

3 Survival

0 Technology

2 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hubert Gooseberry is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 6

    Stress

    5 Mind

    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

    (Hubert Gooseberry has no Traumas)



    Circumstances

    Average Finances
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.

    Loose Ends

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 17
    (Earned: 167 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Hubert Gooseberry has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Hubert Gooseberry has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Cat-Eyes
    -6 Clear Conscience
    -12 Jack of All Trades
    -6 Tough
    -3 Nimble Fingers
    -6 Attuned Autoimmune

    Liabilities

    +9 Movement Impaired
    Impairment: Missing Leg
    +6 Anti-Social
    +6 Forgetful