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Albert
...

A 1-Victory Newbie Contractor played by Havi in The Underground

This character is dead. RIP

Albert is a repenting flagellant who will risk his life to become the ultimate martyr and attone for his sins.

He is 37 years old, lives in the caves, and often appears as a man whose face appears covered by an iron mask, wearing white, bloody clothes.

Albert lives in The Underground, a setting of winding caverns surrounded by an ocean of fire, where an enormous Golden Wall stands at its center worshipped by many. His journal has 2 entries. His Questionnaire has 7 answers.

Attributes

Brawn

5

Charisma

1

Dexterity

5

Intellect

2

Perception

2

Abilities

2 Alertness

2 Animals

2 Athletics

2 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

5 Melee

1 Occult

0 Performance

0 Science

0 Stealth

1 Survival

2 Technology

0 Thievery

4 Brawl

2 Intimidation

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
gun
1
Using gift
1
God
1
Racism
1
Self-flagellation
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Mute (At some point, this character drank enough boiling water to the point where he completely destroyed his vocal cords. However, on top of that, this character appears to have cut his tongue and sewn his lips together, completely keeping him from making even the faintest noise with his mouth, and forcing him to only consume liquid foods.)
  • Body 8

    Stress

    4 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Lifesaver
    Sin
    Pardon through suffering

    Traumas

  • Phobia of hospitals When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    NIB Custody
    Given by NetherBoats
    You currently owe favors to the NIB, as they hold a lot of charges against you that may be put back on Police records. Every few days or weeks, the NIB will ask for favors and for you to go on missions. Delaying is possible, although taking too long may prove fatal. You migbt have to get someone equally as powerful on your side to shoo them away.

    Conditions

    From Assets and Liabilities
    Nightmares: The Past Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. This character is absolutely unable to take off his plate armour
    Sore Thumb You stick out like a. . . You automatically fail all Stealth rolls, and rolls to notice or locate you always succeed.
    From The Underground
    Moyorin Language (native-level) You are fluent in Moyorin. The national language of Moyayari.

    Loose Ends

    Loading...

    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 163 - Spent: 162)
    An itemized record of every Contract, advancement, and more

    Moves

    Albert has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Underground can post Moves for Albert.

    Biography

    "Albert" at some point had a surname, in a past life. Whatever that surname was, under it he must have performed such heinous and unforgivable acts, that driven by repentance on his resurrection in the caves he decided to put himself under a strict regime of suffering under a vow of silence, for he considers to not have a right to even emit the slightlest whimper or complaint about his situation.

    In order to ensure this, Albert underwent a hardy process to ensure his throat does not emit even the faintest sound through a process that almost kills him on the process, as he drank boiling water, cut off his tongue and sew his own lips, before enclosing his face permanently under an iron mask tied up to his face through leather belts.

    The new Albert now lives in a hell of his own creation, of silence and constant suffering, as his face has not seen the light of the sun since the dire days when he still walked along his criminal cohort. However, he basks in this suffering as a neccesary step on the atonement that he direly needs, for may he be at some point forgiven for the sins he commited in another life, as he now rigidly follows the core commandments of the Orthidist church. (Sin limit: 10 commandments adherance)

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -6 Tough
    -9 Daredevil

    Liabilities

    +6 Finances: Poor
    +3 Ugly
    +6 Mute
    +3 Nightmares
    Subject: The Past
    +9 Outsider
    +6 Anti-Social
    +9 Supernatural Condition
    Supernatural Condition: This character is absolutely unable to take off his plate armour
    +9 Sore Thumb