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Baylie
As long as this flag holds, I will not waver.

A 1-Victory Newbie Contractor played by kfet in Popocorn's Personal Play Pack

Baylie is a amputated flagbearer who will risk her life to become the ultimate Medium and gain the ability to speak to her sister.

She is 2880 years old, lives in United States, and often appears as lightly armored, holding a flag that she will never let fall. She pins her hair in a bun, has a triangular marking of her group and a steely visage make her come across cold and apathetic, but only because she cares so deeply for the ones she's lost. With greaves of blackened iron, a belt that she keeps her gear on, an armored skirt (as to not hamper her movement). Her most noticeable feature is her lack of a left hand. She holds a flag with a deadly spear-like ornament on the tip.

Baylie lives in Popocorn's Personal Play Pack, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

3

Perception

4

Abilities

4 Alertness

0 Animals

3 Athletics

3 Brawl

1 Crafts

2 Culture

0 Drive

1 Firearms

0 Influence

1 Investigation

1 Medicine

3 Melee

0 Occult

0 Performance

1 Science

1 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
kick to the face
1
Punch
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder
    Near-Death Experience

    Traumas

  • Traumatized Losing her sister


  • Circumstances

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Nightmares: Watching her sister slowly bleed out in front of her Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a Botch (-1). You cannot use Will to Survive to reduce the Severity of incoming Injuries.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

    Loose Ends

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    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: 7 (Earned: 157 - Spent: 150)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Baylie has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Baylie has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Popocorn's Personal Play Pack can post Moves for Baylie.

    Biography

    Bailey is a Freedom Fighter (an official group that fights for freedom) from long ago. She lost the rest of her group as well as her left hand in a gruesome battle. However because of all the spirits of her friends will be remembered as long as the flag stands, she has taken the role of bearing the flag, no matter the cost. And in turn the spirits of her friends imbued the flag with a special ability, immortality. As long as she holds the flag she cannot die.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Iron Will
    -6 Tough

    Liabilities

    +3 Traumatized
    Trauma: Losing her sister
    +6 Finances: Poor
    +9 One Arm
    +3 Nightmares
    Subject: Watching her sister slowly bleed out in front of her
    +9 Outsider
    +15 Dark Fate
    +6 Forgetful
    +6 Scarred
    Scar: Missing left hand