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Otis Jones

A Newbie Contractor played by geniebottle in Sixth history

Otis Jones is a jazz musician who will risk his life to become a uniter of all people and define the music of an era.

He is 33 years old, lives in a rented council house, and often appears as an average height black man with a winning smile and the nicest suit he can find.

Otis Jones lives in Sixth history, a setting Where believers and disciples aim to pursue one of many paths to ascension.

Attributes

Brawn

2

Charisma

5

Dexterity

2

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

1 Athletics

0 Brawl

2 Crafts

2 Culture

0 Drive

0 Firearms

3 Influence

2 Investigation

1 Medicine

0 Melee

1 Occult

5 Performance

0 Science

1 Stealth

1 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Otis Jones is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Otis Jones has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Lifesaver

Traumas

(Otis Jones has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Respected Expert: Jazz
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Additional Citizenship: American Citizen
From Assets and Liabilities
You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, in addition to your home country, and are entitled to any benefits that citizenship there entails.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: Vivid Colours and the Emotions of Others Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Lost in the Music: When performing, the energies of the people around you conflate with your own. Roll Trauma if someone you're performing for suffers a powerful negative emotion.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Otis Jones has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Otis Jones has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Clear Conscience
-3 Beautiful
-3 Respected Expert
Field: Jazz
-3 Additional Citizenship
Country: American Citizen
-6 Pack Beast

Liabilities

+6 Finances: Poor
+9 Sensitive
+3 Nightmares
Subject: Vivid Colours and the Emotions of Others
+6 Disorder
Permanent Trauma: Lost in the Music: When performing, the energies of the people around you conflate with your own. Roll Trauma if someone you're performing for suffers a powerful negative emotion.