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‘Caligura’

A 2-Victory Newbie Contractor played by mmmsquid in Site 61-9

‘Caligura’ is a former D-class personnel who will risk their life to become the ultimate force of power and to stop their body from degrading.

They are 25 years old, live in Site 61-9, and often appears as A pale, paler these days, androgynous male-leaning figure with so dark brown it is pretty much black/dirty greyish-blonde highlighted straight hair, he wears D-class orange overalls and a pair of large combat boots. A white-cream Greek play mask covers the face.

‘Caligura’ lives in Site 61-9, a setting where humanity attempts to contain the anomalous. Their journal has 1 entry.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

4 Influence

0 Investigation

0 Medicine

0 Melee

4 Occult

2 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(‘Caligura’ is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(‘Caligura’ has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Submission

Traumas

(‘Caligura’ has no Traumas)


Source


Circumstances

Polyglot: Greek, Latin, Sanskrit.
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Notoriety: SCP-035 attatched to face, could cause issues with facility staff or otherwise.
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Imprisoned: Site 61-9
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. SCP-035 is attatched to the face of this host, secreting an unknown black liquid at all times and slowly degrading away their body.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Manipulative personality

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 12
(Earned: 161 - Spent: 149)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

‘Caligura’ has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Site 61-9 can post Moves for ‘Caligura’.

Assets And Liabilities

Assets

-15 Gifted
-6 Focused
-3 Cat-Eyes
-6 Clear Conscience
-12 Jack of All Trades
-6 Tough
-12 Jaded
-3 Lanky
-9 Bounce Back
-3 Polyglot
Language: Greek, Latin, Sanskrit.
-9 Sleepless

Liabilities

+3 Ugly
+6 Compulsive Liar
+6 Disorder
Permanent Trauma: Manipulative personality
+3 Notoriety
Reason: SCP-035 attatched to face, could cause issues with facility staff or otherwise.
+3 Anosmia
+6 Finances: Poor
+6 Vengeful
+6 Delusions of Grandeur
+9 Imprisoned
Manner of Imprisonment: Site 61-9
+9 Outsider
+9 Supernatural Condition
Supernatural Condition: SCP-035 is attatched to the face of this host, secreting an unknown black liquid at all times and slowly degrading away their body.