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Hoyt Mayo

A 3-Victory Newbie Contractor played by GreyCrownedKi in Site 61-9

Hoyt Mayo is a Class-D Personnel who will risk his life to become the ultimate living human, hopefully and potentially get back out into the world.

He is 20 years old, lives in a cell left to rot, and often appears as 6' foot white twink with shoulder length clearly unwashed blonde hair, blue eyes and a necklace made of scraps.

Hoyt Mayo lives in Site 61-9, a setting where humanity attempts to contain the anomalous.

Attributes

Brawn

3

Charisma

5

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

3 Crafts

1 Culture

1 Drive

2 Firearms

3 Influence

0 Investigation

0 Medicine

1 Melee

2 Occult

2 Performance

1 Science

2 Stealth

0 Survival

0 Technology

4 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hoyt Mayo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Hoyt Mayo has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Monsters

Traumas

  • Ailurophobia Fear of cats

  • Source


    Circumstances

    Imprisoned: Class-D Personnel
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    From Assets and Liabilities
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Giftless You have some pressing issue which forces you to spend your rewards from Contracts on simple survival. You cannot receive Gifts, or spend Gift or Improvement points.

    Loose Ends

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 165 - Spent: 164)
    An itemized record of every Contract, advancement, and more

    Journal
    Hoyt Mayo has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Hoyt Mayo has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Site 61-9 can post Moves for Hoyt Mayo.

    Assets And Liabilities

    Assets

    -3 Beautiful
    -12 Jack of All Trades
    -3 Lanky
    -3 Nimble Fingers
    -6 Born Runner

    Liabilities

    +9 Imprisoned
    Manner of Imprisonment: Class-D Personnel
    +30 Giftless