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CHLOE-1 and Eliana
One heart of steel, one heart of gold

A Newbie Contractor played by Popocorn in Popocorn's Personal Play Pack

CHLOE-1 and Eliana is a unusual pairing of robot and person who will risk their life to become a normal family and try and live a normal life while helping as many people as they can on the way.

They are 15 years old, live in a nomadic nature using their unique skills and abilities to stay one step ahead of their pursuers, and often appears as a pair of humanoids (though one is certainly not). Chloe is designed to look and move like a human, with a smooth plasticky exterior, dark human like hair, and green sensors for eyes. Ellie on the other hand is...

CHLOE-1 and Eliana lives in Popocorn's Personal Play Pack, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

4

Perception

3

Abilities

4 Alertness

0 Animals

3 Athletics

5 Brawl

0 Crafts

0 Culture

0 Drive

4 Firearms

0 Influence

4 Investigation

1 Medicine

5 Melee

0 Occult

0 Performance

0 Science

5 Stealth

0 Survival

4 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(CHLOE-1 and Eliana is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • In the initial raid to try and capture Chloe, Ellie was shot in the stomach and left for dead. It's only for the quick actions of Chloe that she's still alive today.
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Betrayal
    Injustice
    Near-Death Experience

    Traumas

  • Traumatized "It all happened so fast... The door broke, there was a loud bang, I felt a sting in my stomach, and when I was able to see again there were dead soldiers everywhere..."
  • Traumatized


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
    Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
    Nightmares: "Bodies... Pools of blood... and Chloe..." Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Hemophilia Your blood doesn't clot as normal, making any Injury a potentially lethal one. All Injuries Severity 2 or higher degrade at a rate of 1 Severity per minute. Stabilizations are made at +2 Difficulty, and all Proper Stabilizations require a blood transfusion.

    Loose Ends

    Group of Enemies: Falcon AI, creator of Chloe, are willing to commit mass amounts of resources to the reclaimation, or destruction, of their escaped android before it causes any more damage.

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 150 - Spent: 150)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    CHLOE-1 and Eliana has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    CHLOE-1 and Eliana has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -3 Pathetic
    -9 Ageless
    -6 Clear Conscience

    Liabilities

    +3 Nightmares
    Subject: "Bodies... Pools of blood... and Chloe..."
    +3 Deep Sleeper
    +6 Finances: Poor
    +12 Glass Jaw
    +15 Hemophilia
    +3 Traumatized
    Trauma: "It all happened so fast... The door broke, there was a loud bang, I felt a sting in my stomach, and when I was able to see again there were dead soldiers everywhere..."
    +12 Group of Enemies
    Name of Group: Falcon AI, creator of Chloe, are willing to commit mass amounts of resources to the reclaimation, or destruction, of their escaped android before it causes any more damage.
    +6 Scarred
    Scar: In the initial raid to try and capture Chloe, Ellie was shot in the stomach and left for dead. It's only for the quick actions of Chloe that she's still alive today.
    +6 Vengeful
    +6 Anti-Social
    +6 Compulsive Liar
    +6 Paranoia
    +9 Sensitive