Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Pityka

A 2-Victory Newbie Contractor played by C0MR4DE in Budapest After Midnight

Pityka is a punk werewolf who will risk his life to become the ultimate Werewolf and end all governments.

He is 20 years old, lives in Budapest, and often appears as a typical punk.

Pityka lives in Budapest After Midnight, a setting in the Budapest area where the supernatural works from the shadows.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

2 Crafts

2 Culture

1 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

3 Stealth

3 Survival

0 Technology

3 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Fáj
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Pityka has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Pityka has no Traumas)


Source


Circumstances

Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and Mind rolls you make are at +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls you make are at +2 Difficulty.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering the manner in which you learn. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" your Traumas with counseling on a Downtime.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

Loading...

Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 2
(Earned: 160 - Spent: 158)
An itemized record of every Contract, advancement, and more

Journal
Pityka has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Pityka has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Budapest After Midnight can post Moves for Pityka.

Assets And Liabilities

Assets

-3 Cat-Eyes
-9 Daredevil
-6 Born Runner
-0 Imbued

Liabilities

+6 Finances: Poor
+6 Lycanthropy