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Popovics Vilmos

A 1-Victory Newbie Contractor played by N in Budapest After Midnight

Popovics Vilmos is a respected surgeon who will risk his life to become the ultimate tech-priest and shed the fragility of the human body.

He is 45 years old, lives in Budapest, and often appears as a slim and collected, well-dressed man.

Popovics Vilmos lives in Budapest After Midnight, a setting in the Budapest area where the supernatural works from the shadows.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

4

Perception

4

Abilities

2 Alertness

0 Animals

0 Athletics

2 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

0 Investigation

4 Medicine

2 Melee

2 Occult

0 Performance

3 Science

0 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Popovics Vilmos is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Popovics Vilmos has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Near-Death Experience

Traumas

(Popovics Vilmos has no Traumas)



Circumstances

Financially Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Respected Expert
Given by N
You are highly respected and influential within a given field or industry. Just about anyone in surgery will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

From Assets and Liabilities
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering the manner in which you learn. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" your Traumas with counseling on a Downtime.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 9
(Earned: 155 - Spent: 146)
An itemized record of every Contract, advancement, and more

Journal
Popovics Vilmos has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Popovics Vilmos has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Budapest After Midnight can post Moves for Popovics Vilmos.

Assets And Liabilities

Assets

-6 Clear Conscience
-3 Nimble Fingers
-0 Imbued
-6 Finances: Comfortable

Liabilities

+12 Glass Jaw