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July Kalinof
LIVE ME BASIL

A 3-Victory Newbie Contractor played by naka11 in KJ Private Playgroup

July Kalinof is a impulsive intellectual who will risk their life to become the ultimate magical girl and restore his own and his guild's good name.

They are 31 years old, live in TAC's guild base, and often appears as a person with greenish skin wearing a gray coat, an eyepatch and a white cape.

July Kalinof lives in KJ Private Playgroup, a setting where the supernatural has existed since the dawn of time, it's no secret.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

3

Perception

1

Abilities

2 Alertness

0 Animals

5 Athletics

2 Crafts

0 Culture

0 Drive

3 Firearms

2 Influence

0 Investigation

3 Medicine

3 Melee

0 Occult

0 Performance

0 Science

2 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(July Kalinof is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • One eye
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Failure
    Near-Death Experience

    Traumas

    (July Kalinof has no Traumas)


    Ether


    Circumstances

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Notoriety: Founder of a disliked organization
    From Assets and Liabilities
    You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

    Conditions

    From Assets and Liabilities
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.

    Loose Ends

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 10
    (Earned: 165 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    July Kalinof has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    July Kalinof has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in KJ Private Playgroup can post Moves for July Kalinof.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Cat-Eyes
    -3 Beautiful
    -6 Tough
    -9 Bounce Back
    -3 Nimble Fingers
    -3 Swimmer's Build
    -6 Born Runner

    Liabilities

    +6 Finances: Poor
    +12 Weak Willed
    +6 Vengeful
    +9 Outsider
    +6 Delusions of Grandeur
    +3 Notoriety
    Reason: Founder of a disliked organization
    +7 Scarred
    Scar: One eye