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Alia Aris
When worlds collide, Ill be by your side.

A 3-Victory Newbie Contractor played by Demonic in KJ Private Playgroup

Alia Aris is a Traveling Astrologist who will risk her life to become the ultimate Dream Weaver and Understand how the world works.

She is 18 years old, lives in no where, traveling around the world, and often appears as A girl in a light cloak over royal looking attire, with dark blue hair and 2 blue eyes, 1 of the eyes is glowing a radiant blue.

Alia Aris lives in KJ Private Playgroup, a setting where the supernatural has existed since the dawn of time, it's no secret. Her journal has 1 entry.













3 Alertness

2 Animals

4 Athletics

1 Brawl

1 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

3 Medicine

0 Melee

1 Occult

5 Performance

2 Science

2 Stealth

2 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Alia Aris is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Alia Aris has no Battle Scars)

Body 7


7 Mind



Near-Death Experience


(Alia Aris has no Traumas)

Astral Weave


From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Average Finances
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.


From Assets and Liabilities
Nightmares: When Day Breaks, when the stars seek to destroy all life. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering the manner in which you learn. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" your Traumas with counseling on a Downtime.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.

Loose Ends


She summons a scythe made of immaterial blue energy, you can almost see the night sky in her hands, She slashes forth with the scythe.

Exert your Mind and spend an Action to activate. Select a target within arm's reach. Roll Intellect + Performance Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

If the contested Outcome is positive, the target takes that much Damage plus 2. Armor is fully effective against this damage.

Injuries caused by this Effect do not heal naturally. They can be Stabilized, but will not reduce in Severity unless they are healed through an Effect or some sort of supernatural ability.

You may use this Effect to Defend or Clash in Combat, including against ranged attacks such as firearms.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

She seems to glide just above the ground leaving a trail of blue energy behind her

You gain the following benefits at all times.

You can run at two times your normal movement speed.

If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.

  • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
  • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

Fields of stardust and gleaming light begin to form amidst the air creating a field of wonderous streaks of light, it's looking up at the night sky, but all around you, blinded by its radiant beauty.

Spend at least two Actions performing the following ritual: moving your arms upwards in a wave to activate. Select a Location within 45 feet. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

Star Fog, which can be no larger than an SUV is generated at your target, and it will remain in place for the next minute or you choose to end it. It can be perceived by people through their sight. The illusion cannot be used as an attack. You cannot make an exact replica of an existing Animate being or Object.

Anyone who touches the illusion (or who would be able to perceive it significantly through a sense it cannot fool) realizes it is an illusion, and the entire effect will be ended for all targets.

The illusion will remain fixed to its initial Location. It may have moving parts and engage in simple, predetermined movements but cannot perform anything complex or interactive unless you maintain Concentration and “puppeteer” it.

This Gift's Cost is capped at 2 and cannot be increased further.

  • while you can use an illusion to obscure something smaller, you cannot make anything directly invisible (you can’t make a tank look like a regular baseball, but you can hide it in an illusion of a giant baseball).
  • You may only puppeteer a single illusion at once.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

The words are carried into the stars and down unto the target in glimmering light

Spend an Action to activate. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. You must actively and obviously use The Telescope to activate this Effect.

You may send a single message to your target. It can be no more complicated than a multi-page letter or a long email.

The message may be intercepted while in transit, and may be overheard, read, or otherwise understood by anyone near either you or the recipient. You must share a common language for your target to understand the message.

This Gift's Cost is capped at 2 and cannot be increased further.

  • Receiving a message does not force a target to pay attention to you, and they can feel free to ignore your message if they choose. Depending on the flavor of your Gift, they may or may not be able to return to it and read it later on.
  • Generally you cannot communicate with Contractors who are not in a Contract with you.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.


Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • White Reinforced Cloak
  • Dress outfit
  • Hunting Knife
  • Rope
  • Telescope on Back
  • Rain Hat on back
  • Metal water bottle
  • Lantern
  • Wild Plants Encyclopedia
  • Matches
  • Rapier
  • Star Atlas
  • Pencils
  • Bedroll
(Click to toggle Weapons reference)


Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

Contractor Timeline

3 Victories - 0 Failures
Remaining Exp: 0 (Earned: 174 - Spent: 174)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move


Latest 0 of 0 answers


Alia Aris has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in KJ Private Playgroup can post Moves for Alia Aris.


Being raised in the hidden citadel, studying in the Astrology academy her entire life, she lived peacefully, focusing on her studies, dreaming of understanding the sky and the world. Her ambition was underestimated, she wanted to know more, much more. so she delved into the forbidden knowledge, and she saw visions, visons of things no one should ever see, was it the truth of the world? was it a nightmarish fascade? she did not know, but since then she was imbued, imbued with a power unlike anything documented. People found out about her visions, about her delving into the forbidden unknown, she went to them seeking help and guidance and so they decided to hunt her down, she left that life behind, she now travels the world looking for it's truth. on her own.

Assets And Liabilities


-0 Finances: Average
-0 Imbued
-3 Beautiful
-15 Gifted


+3 Nightmares
Subject: When Day Breaks, when the stars seek to destroy all life.
+6 Paranoia
+9 Sensitive
+9 Outsider