Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Klautopus

A 3-Victory Newbie Contractor played by natez in KJ Private Playgroup

Klautopus is a professor who will risk his life to become the ultimate physician and make medical breakthroughs.

He is 18 years old, lives in Syndril, and often appears as a human with cephalopod properties.

Klautopus lives in KJ Private Playgroup, a setting where the supernatural has existed since the dawn of time, it's no secret.

Attributes

Brawn

1

Charisma

1

Dexterity

3

Intellect

5

Perception

3

Abilities

1 Alertness

3 Animals

2 Athletics

0 Crafts

2 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

4 Medicine

0 Melee

0 Occult

0 Performance

5 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Klautopus is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Klautopus has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Animal-Lover
Lifesaver

Traumas

  • Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up.
  • Anti-social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.

  • Source


    Circumstances

    Average Finances
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.

    Loose Ends

    Loading...

    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 167 - Spent: 166)
    An itemized record of every Contract, advancement, and more

    Journal
    Klautopus has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Klautopus has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in KJ Private Playgroup can post Moves for Klautopus.

    Biography

    Professor Klautopus is an extraordinary individual who combines his profound intellect, unwavering determination, and unique octopus-like properties to pursue his lofty goal of becoming the ultimate Lifeweaver and revolutionizing the field of medicine. Born into a humble family in the coastal town of Syndil.

    Driven by his passion and fueled by his octopus-like abilities, Professor Klautopus stands as a shining example of what can be accomplished when one combines relentless determination, unwavering compassion, and an insatiable thirst for knowledge. As he pushes the boundaries of what is known, Klautopus weaves together the threads of science, transforming the field of medicine and leaving an indelible mark on the world.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -0 Finances: Average
    -6 Focused
    -3 Contortionist
    -3 Lanky
    -6 Born Runner
    -15 Immutable Body

    Liabilities

    +12 Glass Jaw
    +6 Anti-Social
    +6 Compulsive Liar