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Fendal Kur aka "Sheen"

A Newbie Contractor played by Impanator as a Free Agent

Fendal Kur aka "Sheen" is a disgraced sniper who will risk his life to become a cyperpunk immortal and bring fear and terror to the Underground crime network.

He is 34 years old, lives in the bad district of the city. In an abandoned motel turnd "Body Shop", and often appears as if he is wearing a exo battle suite but in further inspection it is actually his anatomy that has been changed piece by piece.

Attributes

Brawn

1

Charisma

2

Dexterity

4

Intellect

1

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

2 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

0 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

5 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Fendal Kur aka "Sheen" is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Fendal Kur aka "Sheen" has no Battle Scars)

Body 6

Stress

4 Mind

Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Injustice
Near-Death Experience

Traumas

(Fendal Kur aka "Sheen" has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Fendal Kur aka "Sheen" has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Fendal Kur aka "Sheen" has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Clear Conscience
-3 Contortionist
-3 Lanky
-3 Nimble Fingers
-9 Daredevil