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Ginturk
MIND BODY SOUL TEQNIQUE

A Newbie Contractor played by Tranks_300 as a Free Agent

Ginturk is a Body shifting monk. He was raised in a monastery that meditates for power. who will risk his life to Become the most powerful beast on the earth.

He is 21 years old, and often appears as a young man.

Attributes

Brawn

5

Charisma

4

Dexterity

5

Intellect

1

Perception

2

Abilities

2 Alertness

0 Animals

0 Athletics

1 Crafts

0 Culture

0 Drive

4 Firearms

2 Influence

0 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

5 Stealth

0 Survival

0 Technology

2 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ginturk is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ginturk has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Injustice
Sin

Traumas

  • Traumatized His rival and his teacher surviving his attack. He is now paranoid the next time they fight he won't be able to kill them
  • Traumatized Failing to confirm that all from his monastery is dead. he goes berserk sometimes when he fights cannot tell friend from foe.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Respected Expert: Fighting
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Imprisoned: SOul imprisonment, his soul belongs to his god unless he is hired by someone else. When he isn't doing contract work he is slaving away in his gods fields paying debt, but at least he is ageless
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Notoriety ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Nightmares: Torture from the great god Jogan Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

    Dark Secret: Murdered his whole family

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

    Dark Secret: Slaughterd majority of his monastery for the great god Jogan

    Distant Dangerous Given by a Liability
    You have a secret which, if it got out, would lead to immediate and significant consequences for you.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -12
    (Earned: 150 - Spent: 162)
    An itemized record of every Contract, advancement, and more

    Journal
    Ginturk has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Ginturk has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -0 True Grit
    -6 Focused
    -6 Clear Conscience
    -3 Beautiful
    -3 Respected Expert
    Field: Fighting
    -3 Contortionist
    -12 Jack of All Trades
    -6 Tough
    -15 Charmed Existence
    -12 Jaded

    Liabilities

    +3 Traumatized
    Trauma: Failing to confirm that all from his monastery is dead. he goes berserk sometimes when he fights cannot tell friend from foe.
    +3 Traumatized
    Trauma: His rival and his teacher surviving his attack. He is now paranoid the next time they fight he won't be able to kill them
    +6 Forgetful
    +3 Dark Secret
    Secret: Murdered his whole family
    +3 Uncanny Echoes
    Echo: The great god Jogan (hears that a lot)
    +9 Haunting Echoes
    Echo: The one time he failed Jogan was when one member of his Monestary survived. Now when ever he thinks of his past in training he can hear screams from Jogan of failure
    +3 Nightmares
    Subject: Torture from the great god Jogan
    +3 Pesky Curse
    Curse:: Has to give a lot of his earnings to the great god Jogan
    +3 Minor Enemy
    Enemy: Those that are against the great god jogan
    +3 Dark Secret
    Secret: Slaughterd majority of his monastery for the great god Jogan
    +3 Illiterate
    +6 Finances: Poor
    +6 Vengeful
    +9 Imprisoned
    Manner of Imprisonment: SOul imprisonment, his soul belongs to his god unless he is hired by someone else. When he isn't doing contract work he is slaving away in his gods fields paying debt, but at least he is ageless
    +3 Notoriety
    +9 Dangerous Enemy
    Enemy: The followers of jergin, brother of the great god Jogan
    +9 Treacherous Curse
    Curse: His soul only comes to his body when on a contract.
    +15 Mortal Enemy
    Enemy: The final survivor of the Body Mind Monestary, has the same powers as Ginturk
    +15 Fateful Curse
    Curse: If he fails Jogan (dies to a follower of Jergin) he then owes work to Jogan with no reward at the end.