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Erdő Ubul
Hát nem csodálatos a vadon?

A Newbie Contractor played by GMCsaba in Budapest After Midnight

Erdő Ubul is a Park Ranger who will risk his life to become a Divine Druid and restore coexistence between humans and nature.

He is 48 years old, lives in Pest Megye in a van, and often appears as a man with a grey beard and hair in cargo shorts, a bucket hat, and a vest.

Erdő Ubul lives in Budapest After Midnight, a setting in the Budapest area where the supernatural works from the shadows.

Attributes

Brawn

4

Charisma

3

Dexterity

3

Intellect

3

Perception

2

Abilities

3 Alertness

3 Animals

3 Athletics

0 Crafts

0 Culture

3 Drive

3 Firearms

2 Influence

3 Investigation

1 Medicine

2 Melee

0 Occult

0 Performance

0 Science

3 Stealth

3 Survival

0 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Erdő Ubul is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Erdő Ubul has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Monsters
Old-Fashioned

Traumas

(Erdő Ubul has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Erdő Ubul has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Erdő Ubul has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Cat-Eyes

Liabilities

+6 Finances: Poor
+9 Gullible