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Empire of Koravia
u2u

A Newbie Contractor played by Havi in The Ministries

Empire of Koravia is a Power That Be who will risk their life to become a Foreign Nation and sermanians reeee.

They are 98 years old, live in Koravia duh, and often appears as a country.

Empire of Koravia lives in The Ministries, a setting where governments simply attempt to survive against revolution and counterrevolution.

Attributes

Brawn

5

Charisma

3

Dexterity

2

Intellect

1

Perception

1

Abilities

0 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

2 Drive

5 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

3 Occult

2 Performance

0 Science

0 Stealth

2 Survival

0 Technology

3 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Empire of Koravia is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Empire of Koravia has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

The Sermanian Question
Paternalistic Authoritarians
Feruvian alligned

Traumas

(Empire of Koravia has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Empire of Koravia has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Empire of Koravia has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.