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John Johnson

A Newbie Contractor played by the_carpenter as a Free Agent

This character is dead. RIP

Died due to Death. Completely natural.

John Johnson is a homeless vagrant who will risk his life to become a king and end homelessness.

He is 25 years old, lives in Seattle, Washington. He lives in an Abandoned Building, and often appears as Scraggly, brown haired, brown eyed, 6'2", skinny man.

His journal has 1 entry.

Attributes

Brawn

3

Charisma

2

Dexterity

2

Intellect

4

Perception

1

Abilities

3 Alertness

0 Animals

3 Athletics

2 Crafts

0 Culture

1 Drive

2 Firearms

0 Influence

4 Investigation

0 Medicine

0 Melee

1 Occult

0 Performance

1 Science

3 Stealth

2 Survival

3 Technology

2 Thievery

3 Brawl

2 Explosives

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
pain from medic
5
owee
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(John Johnson has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Betrayal
Capture

Traumas

(John Johnson has no Traumas)


Source


Circumstances

Conditions

From Assets and Liabilities
Anosmia You have no sense of smell, and your sense of taste is extremely limited. All Perception rolls which depend on smell fail automatically, and any Perception rolls which involve smell in some way (such as tasting things) are at +2 Difficulty.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.

Loose Ends

Medical Debt

Imminent Dangerous Given by nukestar
John John's life was saved, for a price.

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Advancement

Newbie
0 Victories - 1 Failure
Remaining Exp: 1
(Earned: 154 - Spent: 153)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

John Johnson has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Biography

John Johnson, once a promising software engineer, found himself at the mercy of unfortunate circumstances that spiraled his life into the depths of despair. Haunted by a tragic accident that claimed the lives of his wife and daughter, John's spirit withered under the weight of guilt and grief. In the wake of their untimely demise, he became a recluse, forsaking society and surrendering to the numbing comfort of alcohol. Unbeknownst to him, however, a supernatural force had taken notice of his tormented existence. It whispered in the wind and weaved its ethereal tendrils around his shattered soul, guiding him to an abandoned building in Seattle. There, in the decaying refuge, John Johnson found solace, shrouded in a spectral energy that seemed to offer a glimmer of hope amidst his destitution. The abandoned building became his sanctuary, a place where the veil between the mortal realm and the supernatural thinned, allowing him to commune with the ethereal entities that dwelled within, providing him with otherworldly guidance and granting him a semblance of purpose in his desolate existence. Unbeknownst to him, his gift had manifested and was creating these visions. A few of these unconsciously-made specters voiced some of John's most inner thoughts on how unfair his predicament is and how he could change the circumstances of everyone with just some more power. This line of thought would lead to the acceptance of The Contract to become a powerful king.

Assets And Liabilities

Assets

-15 Gifted
-3 Cat-Eyes
-6 Tough
-3 Lanky
-3 Nimble Fingers
-6 Light Sleeper

Liabilities

+6 Finances: Poor
+9 Gullible
+3 Anosmia