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Jerry Attric
Old Geriatric Fuck (placeholder)

A 1-Victory Newbie Contractor played by 13oito1 as a Free Agent

Jerry Attric is a impoverished "Magician" who will risk his life to become the ultimate arch-magi and legalize Magic & Wizardry.

He is 67 years old, lives in a trailer park just outside of Vegas., and often appears as a tall, balding white man in a tux. Also has a long grey beard.

Attributes

Brawn

1

Charisma

2

Dexterity

5

Intellect

6

Perception

5

Abilities

2 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

0 Medicine

0 Melee

1 Occult

2 Performance

0 Science

2 Stealth

0 Survival

1 Technology

2 Thievery

5 Magic Tricks

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Knives
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • One Eye (Will to Survive) (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty.)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Anguish
    Betrayal
    Near-Death Experience

    Traumas

    (Jerry Attric has no Traumas)


    Source


    Circumstances

    Polyglot: Native; English, Latin, Spanish, Gaelic
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Self-Control to attack you instead of other targets in Combat.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    From Illuminated Earth
    Opioid Addiction You are addicted to Opiods. Any time you encounter Opiods, you must roll Self-Control. If you fail, you must consume it, if you botch, you Overdose, you are unable to regain any Mind from resting unless you have consumed the substance that day.
    Forgetful (Maddening) You have Dementia. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck..
    Deleted Conditions with active Assets and Liabilities
    • Disorder

    Loose Ends

    Individual Enemy: Matthew Stoner - A middle-aged Afghanistan vet now-single-father who'se wife I made "disappear" during a trick. (Oops!)

    Imminent Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

    Dark Secret: my magic tricks are not merely tricks; I am straight up a Magician... and I am not registered!

    Moderate Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

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    Contractor Timeline

    1 Victories - 1 Failure
    Remaining Exp: 0 (Earned: 158 - Spent: 158)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Jerry Attric has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Jerry Attric has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Biography

    Jerry was born on Feb 24th, 1956 in Las Vegas, Nevada. Growing up in the city that never sleeps, Jerry naturally came across many types of performers; comedians, gymnasts, magicians, etc. Inspired by such shows and people, Jerry decided to pick up and learn some of the skills he saw like sleight of hand and even pick pocketing. Unfortunately, Jerry eventually got drafted into Vietnam and he didn't come back the same. He also returned with chronic pain he developed that persisted through his entire adult life and also forgot an incredible amount of his memory. That same pain caused him to develop an opioid addiction. Upon his return he got a job as a carny (which he hates) at the Circus circus hotel.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Pathetic
    -3 Polyglot
    Language: Native; English, Latin, Spanish, Gaelic

    Liabilities

    +3 Deep Sleeper
    +6 Finances: Poor
    +9 Sensitive
    +3 Ugly
    +3 Dark Secret
    Secret: my magic tricks are not merely tricks; I am straight up a Magician... and I am not registered!
    +6 Individual Enemy
    Name of Enemy: Matthew Stoner - A middle-aged Afghanistan now-single-father who'se wife I made "disappear" during a trick. (Oops!)
    +6 Disorder
    Permanent Trauma: Opioid Addiction: You are addicted to a specific substance. Any time you encounter that substance, you must roll Self-Control. If you fail, you must consume it, and if you botch, you will Overdose. You are unable to regain any Mind from resting unless you have consumed the substance that day.