Vengeful
An insult to or an attack on your person simply cannot be tolerated.
Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
The Hunger: Arthropods
You have an insatiable urge to consume something unusual.
You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind damage.
Delusions of Grandeur
You believe yourself to be the very best, one of the elite, superior to anyone else you meet.
You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Disorder
You have a mental or emotional disorder which is chronic and hard to treat.
Narcissistic Personality Disorder
Cat-Eyes
Your eyes catch the light in the dark like a cat or dog's, granting low-light vision.
You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Clear Conscience
You have a special knack for shrugging off traumatic experiences.
All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
Jack of All Trades
You are naturally capable of most things, even without any training.
When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Contortionist
You are unusually flexible, and may squeeze through small spaces with ease.
Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Lanky
You are particularly tall and have long limbs.
Your "touch" range is ten feet instead of the standard five.
Supernatural Condition
You have some unique supernatural affliction or curse due to your heritage or background.
Centipede Mutant: () was experimented on heavily by scientists to splice shifter, lycanthrope, human, centipede and the mythological ōmukade. Bites from humans, or objects enchanted or soaked in human saliva deal an additional 1 Damage. In addition, if injected with a cocktail of liquid silver and human saliva takes 1 Damage and is unable to use abilities. Hates the smell of peppermint oil, tea tree oil, thyme, lavender and cloves. Wile transformed can give in more, taking a 1-3 dice penalty to Mind rolls for 1d6 rounds for that same bonus to a roll of his choice.