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Coltrane "Cole" Optrata

A Newbie Contractor played by geniebottle in GA5-1921

Coltrane "Cole" Optrata is a man-made monster who will risk his life to become the ultimate supernatural crime lord and destroy his competition.

He is 22 years old, lives in a luxury condo, and often appears as a tall man in a white suit and hat, with yellow eyes, sharp teeth and long fingers.

Coltrane "Cole" Optrata lives in GA5-1921, a setting where the paranormal work for the government. His Questionnaire has 3 answers.

Attributes

Brawn

4

Charisma

4

Dexterity

3

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

0 Athletics

0 Crafts

2 Culture

0 Drive

1 Firearms

3 Influence

0 Investigation

0 Medicine

4 Melee

2 Occult

0 Performance

0 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Coltrane "Cole" Optrata is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Coltrane "Cole" Optrata has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Failure
Submission

Traumas

(Coltrane "Cole" Optrata has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Arsenal: Heavy Weapons
From Assets and Liabilities
You have an arsenal of a specific type of illegal weaponry or extremely rare and dangerous items. This does not include weapons of mass destruction, tanks, or assault helicopters. During a Downtime, you may obtain up to three items from your stockpile.
Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
Polyglot: Italian, French, Mandarin
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
The Hunger: Arthropods You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind damage.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Disorder You have a mental or emotional disorder which is chronic and hard to treat. Narcissistic Personality Disorder
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Centipede Mutant: () was experimented on heavily by scientists to splice shifter, lycanthrope, human, centipede and the mythological ōmukade. Bites from humans, or objects enchanted or soaked in human saliva deal an additional 1 Damage. In addition, if injected with a cocktail of liquid silver and human saliva takes 1 Damage and is unable to use abilities. Hates the smell of peppermint oil, tea tree oil, thyme, lavender and cloves. Wile transformed can give in more, taking a 1-3 dice penalty to Mind rolls for 1d6 rounds for that same bonus to a roll of his choice.

Loose Ends

Group of Enemies: Project Gleipnir

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Individual Enemy: Erik Decker: Scorned Former Gang Leader

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 153 - Spent: 153)
An itemized record of every Contract, advancement, and more

Journal
Coltrane "Cole" Optrata has not written in his journal yet.

Moves

Coltrane "Cole" Optrata has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-3 Cat-Eyes
-6 Clear Conscience
-12 Finances: Wealthy
-3 Contortionist
-12 Jack of All Trades
-3 Lanky
-3 Polyglot
Language: Italian, French, Mandarin
-12 Arsenal
Arsenal Type: Heavy Weapons

Liabilities

+6 Vengeful
+6 The Hunger
New Food: Arthropods
+12 Group of Enemies
Name of Group: Project Gleipnir
+6 Individual Enemy
Name of Enemy: Erik Decker: Scorned Former Gang Leader
+9 Supernatural Condition
Supernatural Condition: Centipede Mutant: () was experimented on heavily by scientists to splice shifter, lycanthrope, human, centipede and the mythological ōmukade. Bites from humans, or objects enchanted or soaked in human saliva deal an additional 1 Damage. In addition, if injected with a cocktail of liquid silver and human saliva takes 1 Damage and is unable to use abilities. Hates the smell of peppermint oil, tea tree oil, thyme, lavender and cloves. Wile transformed can give in more, taking a 1-3 dice penalty to Mind rolls for that same bonus to a roll of his choice.
+6 Delusions of Grandeur
+6 Disorder
Permanent Trauma: Narcissistic Personality Disorder