Liev does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
A Newbie Contractor played by KaijuTV as a Free Agent
She is 28 years old, lives in a small second-floor apartment in new york city (though she much prefers being out and about), and often appears as an athletic woman in summer vacation-ready attire. Even if it's midwinter, short (dark turquoise?) turquoise hair, eyes are ice blue with weird shaped irises, several parts of her body missing but replaced with some sort of magical water-like substance.
2 Alertness
0 Animals
4 Athletics
0 Crafts
2 Culture
1 Drive
0 Firearms
2 Influence
1 Investigation
1 Medicine
4 Melee
2 Occult
0 Performance
1 Science
0 Stealth
1 Survival
1 Technology
0 Thievery
3 Eldritch Magic
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
Latest 0 of 0 answers
She got lost while hiking and ended up in a cave system that led way too far into the earth and stumbled across something that was not built for mortals to handle, getting blasted with enough eldritch magic radiation to kill a city but surviving just long enough to figure out how to piece herself together with latent eldritch residue. eventually someone from this organization/foundation tracked her down because the eldritch residue was so strong it was affecting the things around her and if she went on a rampage it wouldnt end well. they offered her a job as a mercenary (cause that was her job before the event) as a pretense to keep her under surveillance. she keeps losing bits of body because she's irradiated, still technically a mercenary, and has no sense of danger anymore due to the repressed trauma and every time she loses a part of herself she replaces it with magic water.