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Nikki Sparks

A 11-Victory Seasoned Contractor played by geniebottle in GA5-1921

Nikki Sparks is a vigilante who will risk her life to become the ultimate hero and help people despite their limits.

She is 22 years old, lives in Greenville, NY, and often appears as a blonde, long haired person, with various dangling bracelets, a necklace, a T-shirt, shirt and overcoat with a few watches, and a crowbar (Born 19th October, 2003).

Nikki Sparks lives in GA5-1921, a setting where the paranormal work for the government. Her journal, Work Log, has 1 entry. Her Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

2 Drive

0 Firearms

0 Influence

2 Investigation

2 Medicine

5 Melee

3 Occult

0 Performance

0 Science

2 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Nikki Sparks is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Shoulder Subluxation (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Murder
    Atrocities
    Injustice

    Traumas

    (Nikki Sparks has no Traumas)


    Nimbus

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Stockpile: Melee Weapons
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

    Conditions

    From Assets and Liabilities
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Additional Language: Dutch (Flemish) You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.
    From GA5-1921
    Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. You receive this automatically upon reaching Seasoned status (10 victories), and cannot take it prior to that.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

    Chosen Subjects

    Imminent Deadly Given by CreepKit
    The Chosen Subjects are angered by the death of one of their own and have identified Nikki as being one involved. They will use all they can to eliminate Nikki

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    Advancement

    Seasoned
    11 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 213 - Spent: 208)
    An itemized record of every Contract, advancement, and more

    Moves

    Nikki Sparks has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Nikki Sparks.

    Biography

    Bad kid, harshly disciplined by parents (Marisha and Alexander Blackburn) skipped school after being disillusioned by the system. Killed someone in self defence by accident, a bar fight with a drunk guy then, underwent a restorative justice programme with the victim (Jake Alton)'s sister (Alice Alton), after serving time for manslaughter then went off the grid, opening her group therapy a while afterwards. The grief of it tapped her into the 'Nimbus', the internal storm. And it also gave her the connection to humanity, the killing giving flashes and the grief and regret afterwards.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Dutch (Flemish)
    -15 Gifted
    -6 Focused
    -6 Clear Conscience
    -6 Illicit Supplier
    Stockpile Type: Melee Weapons
    -12 Jack of All Trades
    -6 Tough
    -3 Nimble Fingers
    -9 Daredevil
    -15 Immutable Body

    Liabilities

    +4 Lifesaver
    +6 Finances: Poor
    +15 Dark Fate