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Kyrie Mae Lee
"LET'S FUCKING DO THIS!!!!!" | The Destruction

A 3-Victory Newbie Contractor played by Monday in Earth Unveiled

Kyrie Mae Lee is a HYPER CRASH OUT who will risk her life to become the ultimate ULTRA BADASS (M̸̝̿Ù̴̢̫͂̈͘T̶̫̻̚A̴͚̘͒Ñ̸̗͔͑̕Ṫ̴̳̃͝) and (J̴̢̈́U̸̱͑S̴̑͜T̴̪̒I̸̡̚F̸̩̏Y̷͕͘ ̴̭̋Ḥ̶̈Ȩ̴͑R̴͓̋ ̵͔̂E̷̯̊X̵͎͐I̴͔͘S̷̛̱T̶̜́Ë̵́ͅN̷̟̐C̶̜̃E̴̹̎) DEMOLISH HER ENEMIES AND HAVE A GOOD TIME!!!.

She is 19 years old, lives in a shitty, abandoned warehouse in Chicago, Illinois, and often appears as a tall (6'2") figure with uncannily long limbs and a powerful physique, dressed in street wear and a biker helmet covering her face. Underneath is a woman with viscous, blood-red hair, leathery patchwork skin, and a feral expression, with stained bandages covering her whole body.

Kyrie Mae Lee lives in Earth Unveiled, a setting where a supernatural cold war brews. Her journal, BLOODSOAKED BADASS, has 3 entries. Her Questionnaire has 7 answers.

Attributes

Brawn

8

Charisma

3

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

2 Bloodwork

4 BRUTALITY

1 MENACE

3 PUNK SHIT

2 Sneaking

2 Stunt-Riding

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kyrie Mae Lee is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Soft Spot (disfiguring edit this later) (A specific spot on your body was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • (Disfiguring) BLOODIED KNUCKLES (Your hands tremble constantly: bruised, bloody, seeking action. You leave blood on whatever your "bare" hands touch, fine-object manipulation is rolled at -1 dice.)
  • Body 9

    Stress

    7 Mind

    Scuffed
    0
    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    NEVER LOSE (Failure)
    KEEP RUNNING (Capture)
    FUCKING INVINCIBLE (Cowardice)

    Traumas

  • (Maddening) VIOLENT URGES You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
  • (Maddening) THRILL SEEKER You only feel truly alive when you're chasing another thrill. When faced with the opportunity to perform an action in a more dangerous or exciting way, you must roll Self-Control to resist.

  • MANIA


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. (Maddening) Thrill Seeker: You feel the most alive when you're chasing down another thrill.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

    Loose Ends

    Group of Enemies: T̶͕͝H̶̼́̕O̵͙̭͋̈́S̷̥̝̍͠E̸̙̱͐ ̴̛͍̗L̵̗͗À̸̬B̶̠̎͘ ̵͍͕́F̵̳͝Ụ̵̈́C̴̛͇̳K̸̥̟͐̓Ś̸̬̞̔

    Present Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: -6
    (Earned: 184 - Spent: 190)
    An itemized record of every Contract, advancement, and more

    Moves

    Kyrie Mae Lee has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Earth Unveiled can post Moves for Kyrie Mae Lee.

    Biography

    The Destruction

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    Reference art: 来也未来 on pixiv

    Kyrie Mae Lee

    A reckless thrill seeker who fills their empty existence with violence, adrenaline, and danger. Kyrie was dealt a bad hand from the moment she was born, growing up with two broke, dysfunctional addicts for parents. Her dad ended up fucking off and presumably dying early on, leaving her with a mom who was an abusive asshole whenever she wasn't absent. School life wasn't much of an escape for her either. It only meant dealing with toxic peers and other vile authority figures where she was. Overall, her childhood was pretty shit-- and arguably doomed from the start.

    Consequently, Kyrie turned out to be a delinquent. She made getting into trouble and doing crazy, dangerous bullshit as her primary method of escapism, with pissing people off being the only way she could draw attention to her. This quickly pulled her into hanging around groups of similarly fucked up, down-on-their-luck people, who-- despite being the only ones she could really socialize with-- only enabled her further. Eventually, she was kicked out of school and kicked out of her home when she was a teenager, which led her to living on the streets in various abandoned buildings, empty alleyways, or crack houses.

    Soon enough, life became a constant cycle of dangerous thrills, getting into trouble, and sleeping under broken roofs for Kyrie. For a few years, it was... an exciting enough routine for Kyrie to stick to. It beat having to deal with her mom or her peers or anyone else who didn't fuck with her at the very least. But deep down, whenever Kyrie was left alone to her own thoughts, something was developing. The adrenaline from all the danger and bullshit she got into only wore down with time,

    signs up for experiment

    time as experiment

    escapes

    present

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Focused
    -12 Jack of All Trades
    -6 Tough
    -3 Lanky
    -9 Daredevil

    Liabilities

    +6 Finances: Poor
    +9 Sensitive
    +9 Outsider
    +12 Group of Enemies
    Name of Group: T̶͕͝H̶̼́̕O̵͙̭͋̈́S̷̥̝̍͠E̸̙̱͐ ̴̛͍̗L̵̗͗À̸̬B̶̠̎͘ ̵͍͕́F̵̳͝Ụ̵̈́C̴̛͇̳K̸̥̟͐̓Ś̸̬̞̔
    +9 Supernatural Condition
    Supernatural Condition: (Maddening) Thrill Seeker: You feel the most alive when you're chasing down another thrill.