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Rodger "The Perpetual Man" Riddle
Aka The Perpetual Man

A Newbie Contractor played by geniebottle in The Others

Rodger "The Perpetual Man" Riddle is a superhero (A-Lister) who will risk his life to become the ultimate useful superhero and prove that his powers can be useful.

He is 60 years old, lives in a flat in Liverpool, and often appears as a shabby, average height, tired-looking office worker.

Rodger "The Perpetual Man" Riddle lives in The Others, a setting where superhero teams compete for fame while fighting villains.

Attributes

Brawn

6

Charisma

2

Dexterity

1

Intellect

2

Perception

2

Abilities

3 Alertness

0 Animals

5 Athletics

2 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

3 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Rodger "The Perpetual Man" Riddle is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Rodger "The Perpetual Man" Riddle has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Near-Death Experience

Traumas

(Rodger "The Perpetual Man" Riddle has no Traumas)


Perpetual Cells


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Unshakable You're hardly human anymore, and actions that once troubled you hardly seem to matter at all anymore. You are at -2 Difficulty to all Trauma rolls. You receive this automatically upon reaching Veteran status (25 victories), and cannot take it prior to that.
Seen Things Your exposure to unspeakable horrors has hardened you. You are at -1 Difficulty to all Trauma rolls. Requires Seasoned status (10 victories).

Loose Ends

Group of Enemies: Swarm

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -71 (Earned: 150 - Spent: 221)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Rodger "The Perpetual Man" Riddle has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Rodger "The Perpetual Man" Riddle has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-6 Clear Conscience
-12 Jack of All Trades
-0 Unshakable
-3 Convenient Klutz
-15 Immutable Body
-0 Seen Things
-0 Imbued

Liabilities

+9 Sensitive
+6 Anti-Social
+12 Group of Enemies
Name of Group: Swarm