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Dead Ringer
I swear I've seen you from somewhere...

A 2-Victory Newbie Contractor played by GreyCrownedKi in The Others

Dead Ringer is a shapeshifting scumbag who will risk their life to become the ultimate member of her majesty's chosen and be admired by thousands of their own adoring fans.

They are 24 years old, live in Birmingham the fucking shithole, and often appears as a scrankly skinny boy thing with rattish hair wearing A LOT of layers.

Dead Ringer lives in The Others, a setting where superhero teams compete for fame while fighting villains.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

1 Animals

1 Athletics

1 Brawl

1 Crafts

1 Culture

1 Drive

1 Firearms

4 Influence

1 Investigation

1 Medicine

0 Melee

1 Occult

3 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Sonic Gunned
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dead Ringer has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience

Traumas

(Dead Ringer has no Traumas)


Source


Circumstances

Famous: Child Talent
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Bane: Really bad hay fever You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
From The Others
Limit Break: All Out Strike You can push past the usual limits of your own abilities. As part of a Power usage, you can roll with double your usual dice pool, ignoring up to 4 1s. However, after this Gift is resolved, you immediately take a Lasting Severity-6 Injury, plus 3 Lasting Mind damage and an appropriate Trauma.
Limit Break: Sustained Limit Break You can push past the usual limits of your own abilities. As a Free Action, you can enter Sustained Limit Break for 1 minute. For this time, you have +2 Outcome on all actions, ignore either Body or Mind Penalty (or ignore the effects of one Battle Scar if Grit does both), and regain 1 Source each round. However, at the end of a Sustained Limit Break, you must roll a d10, Difficulty 6. On a failure, you receive 4 Lasting Severity 6 Injuries, and 4 points of Lasting Mind damage. On a success, you receive 2 Severity-4 Injuries, and 3 Mind damage.
Power Source: Substance B You gain your abilities from usage of Substance B. If you have access to a vial of Substance B, you may take it to access your Limit Break abilities once per vial with no consequences, however you roll a 1d10, Difficulty 2. On a failure, you cannot use Substance B in this manner again. Any additional vials may grant additional benefits, but at the cost of increasing this Difficulty by 1, and other penalties.

Loose Ends

Group of Enemies: Anti-Supers

Imminent Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Contractor Timeline

2 Victories - 0 Failures
Remaining Exp: 12 (Earned: 162 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Dead Ringer has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Dead Ringer has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Others can post Moves for Dead Ringer.

Assets And Liabilities

Assets

-15 Gifted
-12 Wealthy
-6 Famous
Claim to Fame: Child Talent

Liabilities

+12 Group of Enemies
Name of Group: Anti-Supers
+6 Compulsive Liar
+6 Delusions of Grandeur
+6 Bane
Weakness: Really bad hay fever