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Dean Coleman

A Newbie Contractor played by Colemanus as a Free Agent

Dean Coleman is a Inheritor who will risk their life to become a not bored person and Just make more money.

They are 40 years old, live in Los Angeles, and often appears as A big smiling Black American who see Arthur Gregg on the internet.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

1

Perception

3

Abilities

2 Alertness

0 Animals

1 Athletics

1 Crafts

1 Culture

1 Drive

2 Firearms

3 Influence

3 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

1 Science

1 Stealth

1 Survival

1 Technology

0 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dean Coleman is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dean Coleman has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Injustice
Near-Death Experience

Traumas

  • Fear of the Dark You are utterly terrified of darkness. You must succeed a Self-Control roll in order to leave a well-lit area. If you fail, you may Exert your Mind to face your fear. Take a Mind Damage if you are ever surprised while it’s dark.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Fear og Heights
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Deleted Conditions with active Assets and Liabilities
    • Lizard Brain

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Dean Coleman has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Dean Coleman has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Cat-Eyes
    -9 Ageless
    -12 Jaded
    -9 Bounce Back
    -6 Finances: Comfortable
    -3 Lizard Brain

    Liabilities

    +12 Glass Jaw
    +6 Disorder
    Permanent Trauma: Fear og Heights