Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Toney "Commander Commandeer" Cummings
AKA Hi-Jacker

A Newbie Contractor played by geniebottle in The Others

Toney "Commander Commandeer" Cummings is a mass of flesh who will risk their life to become a real human and live a regular life.

They are 5 (25) years old, live in the body of Ben Blueford, and often appears as a lump of cancer cells when not possessing a body.

Toney "Commander Commandeer" Cummings lives in The Others, a setting where superhero teams compete for fame while fighting villains.

Attributes

Brawn

2

Charisma

1

Dexterity

3

Intellect

3

Perception

5

Abilities

4 Alertness

1 Animals

0 Athletics

0 Brawl

0 Crafts

2 Culture

2 Drive

0 Firearms

2 Influence

1 Investigation

1 Medicine

0 Melee

2 Occult

0 Performance

0 Science

5 Stealth

0 Survival

1 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Toney "Commander Commandeer" Cummings is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 6

    Stress

    5 Mind

    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Near-Death Experience

    Traumas

    (Toney "Commander Commandeer" Cummings has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Polyglot: Chinese, Gaelic, German
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Polyglot: French, Haitian Creole, Hebrew
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Living Clump of Cancer Cells
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Penalty does not apply.
    Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

    Loose Ends

    Individual Enemy: Igor Radcliffe, a past host

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

    Loading...

    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 150 - Spent: 150)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Toney "Commander Commandeer" Cummings has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Toney "Commander Commandeer" Cummings has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -15 Gifted
    -6 Clear Conscience
    -3 Polyglot
    Language: Chinese, Gaelic, German
    -3 Polyglot
    Language: French, Haitian Creole, Hebrew
    -9 Sleepless

    Liabilities

    +6 Finances: Poor
    +3 Ugly
    +9 Movement Impaired
    Impairment: No Legs
    +6 Vengeful
    +9 Outsider
    +6 Individual Enemy
    Name of Enemy: Igor Radcliffe, a past host
    +9 Supernatural Condition
    Supernatural Condition: Living Clump of Cancer Cells
    +6 Defective Sight