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Scotty "The Human Bullet" Zamora

A Newbie Contractor played by geniebottle in The Others

Scotty "The Human Bullet" Zamora is a power plant worker who will risk his life to become the ultimate speedster and do good.

He is 20 years old, lives in an apartment in Liverpool, and often appears as a fit man in overalls with yellow eyes, or a man in bandages with steel bolted plate arm and leg guards, and skate gear.

Scotty "The Human Bullet" Zamora lives in The Others, a setting where superhero teams compete for fame while fighting villains.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

5 Athletics

0 Crafts

2 Culture

1 Drive

0 Firearms

0 Influence

0 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

1 Technology

0 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Scotty "The Human Bullet" Zamora is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Scotty "The Human Bullet" Zamora has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Scotty "The Human Bullet" Zamora has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Scotty "The Human Bullet" Zamora has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Scotty "The Human Bullet" Zamora has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-3 Nimble Fingers
-6 Born Runner

Liabilities

+6 Finances: Poor
+6 Paranoia